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Scribble Squiggle
by 56228375 on 09 Aug'17 15:40 inAlternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back
Squiggle squiggle
by 56228375 on 09 Aug'17 00:51 inA more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider
FFT additive oversampling (graphical demo of the sampling theorem)
by jamshark70 on 08 Jun'17 09:51 inI originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite
granular AM synthesis
by 56228375 on 19 Feb'17 01:06 inMy first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized
AMSynth GUI
by TrysonHardie on 12 Nov'16 20:46 inRecreation of AMSynth (only GUI) -> https://youtu.be/ZsTNBsti6xM
growing layout
by julian.rohrhuber on 01 Oct'16 11:10 inJust an illustration of how layouts behave dynamically.
reception: useful (1)instructive (1)Method help re-ordering utility
by jamshark70 on 22 Jul'16 20:34 inIf you have a large class with a lot of methods, you probably want to sort the methods in the auto-generated SCDoc template into an order that's meani
Basic ScopeView example
by defaultxr on 12 Jul'16 05:30 inThis is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.
GUI: Scrolling list of multi-view items
by jamshark70 on 17 Jan'16 04:07 inA common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "lin
The mysteries of quantization
by simoncornaz on 27 Aug'15 17:22 inGUI to play with quantization
reception: gui (1)visualization (1)Radial loudness meter
by snappizz on 08 Jun'15 00:25 inShort-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s
Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version
by henklass on 14 May'15 17:48 inJohn Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt
Confetti 3a: Game of Life
by henklass on 14 May'15 17:38 inIt is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure
Confetti 3
by henklass on 14 May'15 17:33 inConfetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,
Graphic illustration of granular time-stretching
by jamshark70 on 26 Apr'15 09:39 inGraphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
reception: graphics instructional (1)