Search for «TempoClock»doc code in class tags

weightlessness

by vividsnow on 26 Mar'13 08:13 in sketch

reqs: sc3-plugins

reception: really nice going to need to study this one (1)

Shane Demo

by Bjorn Westergard on 02 Mar'13 01:30 in strings trap

Something I whipped up talking to my buddy Shane.

BEASTS(Homunculus-Basilisk)

by Schemawound on 14 Jan'13 03:15 in dystimbria

"BEASTS(Homunculus-Basilisk)" By Schemawound Released by Dystimbria [http://Dystimbria.cc](http://Dystimbria.cc) All code by Jonathan Siemas

Pushing air

by coreyker on 17 Dec'12 17:32 in disquiet morse code

code for disquiet 0050 project: http://disquiet.com/2012/12/13/disquiet0050-morsebeat/ listen here: http://soundcloud.com/inlet/pushing-air-disquiet0

Telegraph Incantation [disquiet0050-morsebeat]

by Schemawound on 17 Dec'12 13:04 in disquiet junto disquiet junto disquiet0050morsebeat morse code

Telegraph Incantation [disquiet0050-morsebeat] By Schemawound All code by Jonathan Siemasko Blog post about this track: http://schemawound.

Unloop Antidote [Disquiet0048-libertederive]

by Schemawound on 07 Dec'12 06:32 in beat disquiet junto disquiet junto disquiet0048libertederive mechanical

Unloop Antidote [disquiet0048-libertederive] By Schemawound All code by Jonathan Siemasko All sound sampled from the releases mentioned below

The Muse

by mkb on 06 Sep'12 01:56 in reverse engineering sequencer the muse

emulator of Triadex's The Muse. Comments welcome; I've never used one of these things directly.

reception: gui (1)interesting (1)

envio

by vividsnow on 06 Jul'12 04:47 in noise experimental synth

synthdef based on morphing cycled envelope

reception: frightening (1)

composition barebone

by vividsnow on 16 Jun'12 16:44 in composition

attempt to create abstraction for composition based on spawning parts using tags and distance between numerical params (check "find" function)

bin-aural revolve

by vividsnow on 07 Jun'12 03:44 in noise sketch experimental background

some sound exploring - [soundcloud](http://soundcloud.com/vividsnow/bin-aural-revolve)

reception: educational (1)realisticsounding (1)industrial (1)

Epic Sax Guy (cheap version)

by rukano on 09 May'12 00:17 in epic sax guy sax trumpet pop

Again, just an exercise to get this tune out of my head. I was actually trying out the Stk plugins, but the sax there is quite cheesy. Not it's replac

Re: cosmic organ

by vividsnow on 05 May'12 13:02 in drone code fork organ endless

cosmic organ expansion )

reception: awesome (1)organ (1)

The City Breathing

by nufets on 01 Apr'12 21:55 in noise city street interactive

an installation-setup

Goodnight World

by Schemawound on 06 Mar'12 17:14 in phasing

Experimenting with some Reich style phasings Audio: http://soundcloud.com/schemawound/goodnightworld

blipecho context

by vividsnow on 01 Mar'12 14:08 in echo feedback code fork klangs

sample mash-up from "Funky Klangs" and "Re: Dub Echo"

reception: funky (1)

Chariots of Fire with the \default Synth

by rukano on 26 Feb'12 23:59 in cover tune default synth lofi

Chariots of Fire by Vangelis (Default Synth Mock-Up) Once I started a Pbind with the default synth and got stuck in a lower octave on one note. This

reception: made me cry (1)nice use of the default synth (1)

Re: Dub Echo using LocalIn + LocalOut (and Ping Pong)

by rukano on 22 Feb'12 13:41 in dub echo spacecho feedback code fork

Fork of Bjorn's Dub echo, rewritten w/o the Feedback Quark (using LocalIn + LocalOut) and adding a ping pong (can be removed by deleting the .reverse

Re: Dub Echo with Ping Pong

by rukano on 22 Feb'12 11:18 in dub echo spacecho feedback code fork

Taking the Dub echo by Bjorn and putting some ping poing to it :)

Looping Station

by rukano on 10 Feb'12 19:42 in looper

GUI for recording and playing quantized loops. If you change the tempo, hit on refresh. You can change the output bus for the click (first variable

reception: nice (1)useful (1)

Step Sequencer with Midi/Scales/Tuning capabilities

by rukano on 16 Dec'11 09:52 in midi step sequencer sequencer

Very old code I made in my first SuperCollider years. Changed some stuff to not use environment variables. Still works... but, yeah... spaghetti code

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