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In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics)

by Jonathan Coon on 30 Oct'14 08:40 in electronic supercollider code granular granular synthesis sampling granular sampling musc9plunderphonics underoath ardour plunderphonics music computer

This track was created using SuperCollider and using granular sampling. The sampled track is In Division (Toxic Avenger Remix) by Underoath. The sampl

distobass

by grirgz on 23 Oct'14 21:41 in bass distortion

num1

by Devi Skanadze on 23 Sep'14 19:56 in ambient

mousetheremin

by justinwenloyang on 05 Sep'14 11:01 in

Simple mouse theremin for Designing Digital Music and Interaction

303 emulation

by chriskiefer on 04 Sep'14 12:58 in analogue acid 303

This code does tb303 emulation, with analogue style sequencing.

tb303

by olaf on 04 Sep'14 06:54 in gui synth tb303

Molecular music box 2

by grirgz on 28 Aug'14 02:27 in pattern generative molecular

Same algo, but instead of picking the next note in the scale, it take the next event in an event pattern, much more possibilities, I have fun for hour

Kaprekar

by henklass on 25 Aug'14 16:13 in arpeggio math kaprekars constant

Kaprekar Take any four-digit number except multiples of 1111. Sort the digits. Make numbers of the digits in ascending and in descending order. Repea

example fft sc->processing v2

by Fredrik Olofsson on 15 Aug'14 00:21 in processing

an extended version of http://sccode.org/1-4Ty this one sends 3 streams of spectral data at the same time - high, mid and low filtered. note: quite

reception: useful (1)

glitchySampler

by tigges-p on 12 Aug'14 20:32 in sampler glitch

Hey guys! I used this code on my first release and some people asked for a look on it. It's basically a PlayBuf UGen whose arguments are modulated t

beat grid

by vividsnow on 16 Jul'14 01:57 in rhythmic beat prototype metre grid

prototype of simple metre beat grid running on server w/ synced TempoBusClock

Receiving NIMate generated OSC messages

by rev on 13 Jun'14 12:47 in theremin kinect nimate osc receiver

Simple Theremin receiving OSC messages generated by NIMate via a MS Kinect. The code is raw and contains arbitrary mapping. Works with "Full Skeleton

sine ocean

by eli.fieldsteel on 24 Apr'14 02:01 in sine patterns random spatialization metal pure immersive

150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase

Pisano Melodies

by henk.lasschuit on 15 Apr'14 21:55 in mathematics research

Pisano Periods are used to generate melodies

Additive Synthesis Demo with QuNeo - Patch 4 (Risset Bell)

by Bruno Ruviaro on 08 Apr'14 04:21 in bell risset additive synthesis quneo

QuNeo controller playing Risset Bells (additive synthesis demo). This one adds controls for Attack and Release times.

Simple Vocable Synthesiser

by uiae on 19 Mar'14 12:43 in speech synthesis vocable livecoding yaxu

A SuperCollider version of Alex McLean's vocable synthesiser. The original is written in haskell and uses hsc3. [Source Code](http://yaxu.org/softw

Re: The Sounds of Fibonacci

by ttsesmetzis on 18 Mar'14 17:42 in code fork mathematics research

Pisano periods for rythmic patterns.

lurking line noise

by maedoc on 04 Mar'14 14:12 in noise percussive

50 Hz line noise chasing your syncopated steps through the small and big rooms of an abandoned factory

Scanned Synthesis Visualisation

by Matthew Kane on 25 Feb'14 23:39 in scanned synthesis visualization

Visualization of scanned string synthesis.

reception: gui (1)scanned synthesis (1)visualization (1)