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SCGAZER version 1.0
by kergener on 25 Apr'20 14:34 inSC recreation of Møffenzeef Mødular Stargazer drone synthesizer
reception: drone (1)synth (1)modular (1)Hotroded "08091500Acid309 by_otophilia"
by bernhard on 15 Apr'20 15:44 inHotroded version of "08091500Acid309 by_otophilia". With additional basssynth, euclidian patterns (needs the Bjorklund Object). With some randomisatio
Paulstretch for SuperCollider
by jpdrecourt on 07 Apr'20 09:46 inThis is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so
reception: thanks (1)Boreas
by Alexander Zhagun-Linnik on 26 Mar'20 15:57 inThe second piece in this generative series. Note lengths are now variable within a line, but as the result the total duration of a pattern became vari
Simple FM template with additive mixing of modulators
by LFSaw on 02 Mar'20 15:05 inTemplate to create a 2x3 FM Synth. There are two independent FM synths, of type `car(mod1(mod2))`. all carriers and modulators are collected together
Simple FM template
by LFSaw on 02 Mar'20 14:39 inTemplate to create a 2x3 FM Synth. There are two independent FM synths, of type `car(mod1(mod2))`. This is intended to be a starting point for furthe
Dirty Sound Maker
by Dindoléon on 29 Jan'20 15:07 inSimple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see https://sccode.org/1-5aY ). Really simple to use. Displayed words aren't
reception: vraiment excellent merci (1)Skyline by Bobby Macdonald
by Bruno Ruviaro on 17 Dec'19 23:25 in"Skyline" by Bobby Macdonald. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.
Judges by Michael Noonan
by Bruno Ruviaro on 17 Dec'19 19:56 in"Judges" by Michael Noonan. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.
crude ringbuffer recording
by LFSaw on 03 Dec'19 19:08 inloop-record into two buffers with record-once control
THX Deep Note reconstruction
by nicolaariutti on 26 Oct'19 16:22 inSo long i've been waiting to work on it and this is my attempt in recreating the iconic sound of THX logo using SC. I've tried to follow instructions
Punchy break
by badnumbersmusic on 05 Oct'19 19:32 inBreakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.
techno kick
by Thomas Legacy on 02 Oct'19 17:51 inMy first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo
Melodic, beat driven, evening synthesis.
by willschrimshaw on 05 Sep'19 13:25 inPosted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a
In the style of Autechre Mirrage
by g_montel on 19 Jul'19 13:54 inQuick experiment in the style of Autechre Mirrage ambient track
Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
Twilight Luminaries
by Alexander Zhagun-Linnik on 26 Feb'19 13:53 inTwilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note
Automatic composition of tonal canons
by 56228375 on 24 Feb'19 16:21 inSlightly older project which I forgot about until I hit on it by coincidence again... having some fun generating tonal canons (using the terminology "
reception: wow (1)Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 22:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand