«bytebeat homage» by blueprint
on 17 Mar'23 19:54 in// these are variations on http://sccode.org/1-5ei#c1021 // my variations are based on bytebeat stuff I did for the midiboy, arduino code // here https://github.com/poetaster/bytebeats/blob/master/bytebeats.ino // that thing draws pictures, too.
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// these are variations on http://sccode.org/1-5ei#c1021 // my variations are based on bytebeat stuff I did for the midiboy, arduino code // here https://github.com/poetaster/bytebeats/blob/master/bytebeats.ino // that thing draws pictures, too. // t / 13 >> (1 + ((t >> 12) & 3)) | i / 2 >> 2 & (t / 6) >> 7 | t & 31 * t * (i >> 8) // (t / 3 >> (t % 40 + 5) | t / (24 + t & 3) >> (t % (15 - ((t >> 15) % 8) * 6) + 5)) / 8 // one more noise than .... ( Ndef(\bits1, { var t = PulseCount.ar(Impulse.ar(8e3)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( ((t >> 12) | (t >> 8) & (63 & t) >> 4) - 3 % 256 ) / - 3 % 512 , 20 ) * 0.1; var sig2 = LPF.ar(HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2000 + 1000), 20); sig2 = sig2*sig; sig = 0.3*Splay.ar( Limiter.ar( Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten); }).play; ) // two, pingy but more than the original. ( Ndef(\bits2, { var t = PulseCount.ar(Impulse.ar(8e3)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( (t / 3 >> (t % 40 + 5)) | ((t / (24 + t & 3) >> (t % (15 - ((t >> 15) % 8) * 6) + 5)) / 8) - 3 % 256 ) / 127-1 * 3 , 20 ) * 0.1; var sig2 = LPF.ar( HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2000 + 1000), 20); sig2 = sig2*sig; sig = 0.3*Splay.ar( Limiter.ar( Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten); }).play.scope; ) // three is much like 2 more high frequency reflections. ( Ndef(\bits3, { var t = PulseCount.ar(Impulse.ar(8e3)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( ( t / 13 >> (1 + ((t >> 12) & 3))) | ( t / 2 >> 2 & (t / 6) >> 7 ) | (t & 31 * t * (t >> 8)) - 3 % 128 ) / 64-1 * 3 , 20 ) * 0.1; var sig2 = LPF.ar( HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2200 + 1000), 20); sig2 = sig2*sig; sig = 0.3* Splay.ar( Limiter.ar( Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten); }).play.scope; ) // four is slow, minimal. very. ( Ndef(\bits4, { var t = PulseCount.ar(Impulse.ar(8e3)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( (t ** t >> 8) | (t << 3 & 56 ** t) - 3 % 32 ) / -3 % 16 , 20 ) * 0.1; var sig2 = LPF.ar( HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2200 + 1000), 20); sig2 = sig2*sig; sig = 0.3* Splay.ar( Limiter.ar( Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten); }).play.scope; ) ( Ndef(\bits5, { var t = PulseCount.ar(Impulse.ar(7099)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( t * ((t >> 12 | t >> 8) & 63 & t >> 4) - 3 % 32 ) / -3 % 16 , 25 ) * 0.1; var sig2 = LPF.ar( HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2000 + 1001), 20); sig2 = sig2*sig; sig = 0.3* Splay.ar( Limiter.ar( Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten); }).play.scope; ) // really sci fi ... astroid belt mining operation. ( Ndef(\bits5, { var t = PulseCount.ar(Impulse.ar(8e3)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( ( ( ( ( (t>>12) ** (t>>12) -2 ) %11 *t ) /4 | t>>13 ) & 127) ) , 20 ) * 0.1; var sig2 = LPF.ar( HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*1900 + 800), 10); sig2 = sig2*sig; sig = 0.3* Splay.ar( Limiter.ar( Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten); }).play.scope; ) // noisy swinging wings and whips. ( Ndef(\bits6, { var t = PulseCount.ar(Impulse.ar(8e3)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( t / 13 >> (1 + ((t >> 12) & 3)) | t / 2 >> 2 & (t / 6) >> 7 | t & 31 * t * (t >> 8) - 3 % 32 ) / - 3 % 64 , 20 ) * 0.1; var sig2 = LPF.ar( HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2000 + 1000), 20); sig2 = sig2*sig; sig = 0.3* Splay.ar( Limiter.ar( Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten); }).play.scope; ) // ping/pong cricket match. ( Ndef(\bits7, { var t = PulseCount.ar(Impulse.ar(8e3)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( ((t << 1) ** ((t << 1) + (t >> 7)&t >> 12)) | t >> (4 - ( 1 ** 7 & (t >> 19))) | t >> 7 - 3 % 64 ) / - 3 % 32 , 20 ) * 0.1; var sig2 = LPF.ar( HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*1900 + 1000), 20); sig2 = sig2*sig; sig = 0.3* Splay.ar( Limiter.ar( Greyhole.ar(sig + sig2, sig, 0.9, sig), 0.9).flatten); }).play.scope; )
reception
nice variations!