«Locked In» by 56228375
on 29 Nov'20 14:15 ina surprisingly rich soundscape in a few lines of code (lucky accident)
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// what can it sound like? see: https://www.youtube.com/watch?v=dRmY3tEwZyE // the youtube version has been sent through an additional reverb pedal, but // you don't need the pedal to get something that sounds interesting ( s.options.memSize_(16384*10); s.reboot; s.waitForBoot({ Ndef(\bits, { var t = PulseCount.ar(Impulse.ar(8e3)); var u = PulseCount.ar(Impulse.ar(7009)); var sig = HPF.ar( ( ((t * 15) & (t >> 5)) | ((t * 5) & (t >> [3, 4])) | ((t * 2) & (t >> 9)) | ((t * 8) & (t >> 11)) | (((t*t) & t) | (t >> 3)) - 3 % 256 ) / 127-1 * 3 , 20 ) * 0.1; var sig2 = LPF.ar(HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2000 + 1000), 20); sig2 = sig2*sig; sig = 0.3*Splay.ar(Limiter.ar(Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten); }).play; }); )
reception
hey, I'm just starting to learn SuperCollider, so apologies for this. When I copy paste this into SuperCollider 3.13.0-rc1 I get: ERROR: Class not defined. In general, the code here does not work for me. Can you tell me why?
I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)
I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)
I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)
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