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simple offset patterns v01
by neill.vermaak on 17 Feb'20 16:11 injust a very simple but pretty bell like sound playing harmonies forever ;-)
Scale Listener
by Dindoléon on 13 Feb'20 15:23 inThe Scale Listener is a simple GUI that previews every scale provided in SC, except Ascending/Descending ones. Can also serve as a template for a grap
Graphical Tracker Functions Example
by Dindoléon on 22 Jan'20 17:42 inExample of the Graphical Tracker Functions usage ( https://sccode.org/1-5cA ). Both files should be saved inside the same folder. See internal documen
Punchy break
by badnumbersmusic on 05 Oct'19 19:32 inBreakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.
techno kick
by Thomas Legacy on 02 Oct'19 17:51 inMy first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo
instant nostalgia with wow and flutter
by 56228375 on 31 Aug'19 15:22 inadd instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq
KickandBass
by Scott L Simon on 05 Jan'19 12:16 inAnother small GUI performance module. Builds on a 303 from the helpfiles with a few changes.
SynthDEFaults
by unknown on 14 Aug'18 01:57 inSynthDEFaults - A Collection of Tradicional SynthDefs- //under GNU GPL 3 as per SuperCollider license //Organized by Zé Craum //This is the firs
stranger things
by 56228375 on 13 Jan'18 14:43 inFirst 30 seconds or so of the obligatory "stranger things" theme. I didn't make any serious attempt to perfectly clone the original sounds, but I feel
supercollider implementation of padsynth algorithm.
by 56228375 on 13 Jan'18 12:22 inAn implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art
Movie without images
by 56228375 on 25 Jul'17 00:06 inRequires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no
heavy breathing
by 56228375 on 11 Jun'17 00:04 inAn attempt at emulating a breathing sound. Originally made using sonic-visualizer, based on the spectrogram of the first breath in this recording: htt
Spectrum and Spectrogram of a sound file
by jcc on 07 Nov'14 23:30 inCalculates and plots the spectrum at any position in a sound file (only reads one channel). Displays the spectrogram of a selected segment of a sound
reception: great and useful (1)Subtractive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:57 inTranslucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt
Additive Synthesis GUI Demo 4
by Bruno Ruviaro on 09 Sep'13 04:35 inMultislider interface to control up to 16 inharmonic partials of a timbre. Two modes of play: "Continuous Tone" - it simply plays a continuous tone as
Additive Synthesis GUI Demo 3
by Bruno Ruviaro on 09 Sep'13 04:33 in2 button rows to play up to 16 inharmonic partials of a given fundamental frequency. Horizontal Sliders control ADSR envelope, Global Volume, and Fund
Additive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:29 inMultislider interface to control 32 partials of a harmonic series. Two modes of playing: "Continuous Tone" - it simply plays a continuous tone as you
Additive Synthesis GUI Demo 1
by Bruno Ruviaro on 09 Sep'13 04:26 inSimple button grid to play first 16 partials of a harmonic series. Horizontal Sliders control ADSR envelope. All partials have equal amplitude.