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Confetti 3
by henklass on 14 May'15 17:33 inConfetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,
sine ocean
by eli.fieldsteel on 24 Apr'14 02:01 in150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase
20140103_1504 (pluck piece)
by nathan on 03 Jan'14 17:30 inNew piece arranged and performed in SuperCollider based on code from Bruno Ruviaro, "Pluck (Karpus-Strong) example" (pluck pattern - thanks Bruno) and
Fractal Noise
by Michael Dzjaparidze on 20 Sep'13 13:52 inThis code generates fractal noise by cascading N first order filter sections. beta = 0 -> white noise, beta = 1 -> pink noise, beta = 2 -> brown noise
The Unfunky Drummer
by Schemawound on 30 May'13 19:02 inThe Unfunky Drummer - Insert samples, extract joy. Code by Jonathan Siemasko http://www.schemawound.com/ NOTE: Set values for ~synthDefToUse, ~rat
rand-n-step+
by vividsnow on 19 Nov'11 17:45 inbulging version of [simple rand-n-step](http://sccode.org/1-Eo) but with comments, which maybe helpful to reuse this stuff it seems, someday, it sh
rand-n-step
by vividsnow on 15 Nov'11 01:28 insimple gui step sequencer of PMOsc-based random instruments note: modify variables "dims" and "resolution" to change number of instruments/steps an