Search for «Pulse»doc code in class tags

Midterm Q1

by unknown on 31 Oct'16 02:53 in

Midterm Question 1

by Mason McCormack on 31 Oct'16 00:31 in

Benoit XVI

by Svdk Vedeka on 25 Oct'16 10:38 in organ church benoit classic

Quiz 4a #10

by IamSuperCollider on 15 Oct'16 16:00 in code fork musc115 scu quiz

Quiz 4a for MUSC 115, pp. 62-84 from Gentle Intro to SuperCollider.

UFO Hover

by Margo Gentile on 15 Oct'16 00:53 in

//Pulse is the UGen. There is multichannel expansion due to the lists in the freqs. The range is a big part of the reason this sounds so deep.

Close in Counters of the Fourth Mind

by melliott on 14 Oct'16 13:30 in

Utilizing some Ar's, Kr's, and Pbinds, we can find ourselves in a counter of the fourth mind.

808-ish Cowbell

by p.dupuis on 11 Sep'16 19:25 in percussion cowbell 808

We all could use a little more.

Fragment IX

by coreyker on 05 May'16 10:57 in drone bandcamp

Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix

Reed synthesis

by snappizz on 21 Apr'16 21:10 in drone instrument reed harmonica melodica accordion

possible basis for harmonica, accordion, etc. adapted from an example from the SelectXFocus help file.

SplatterPillar

by Modanung on 03 Mar'16 10:00 in code fork sample hexon splatter

This is the sound a Klå pilot makes when he's being "uploaded". [[Video]](https://vimeo.com/157520969)

Stutter tutorial

by snappizz on 01 Feb'16 00:27 in glitch tutorial stutter

Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed

reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)

Hats and Noise

by rumush on 26 Nov'15 14:42 in noise random

A couple of rhythmic noise generating functions. All based on the top one.

MCElectronique.sc

by brianlheim on 21 May'15 14:23 in random chaotic meta code generation automatic

MCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially

Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version

by henklass on 14 May'15 11:48 in graphic random xenakis conways game of life

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt

Confetti 3a: Game of Life

by henklass on 14 May'15 11:38 in random graphics 1bit music conways game of life

It is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure

Confetti 3

by henklass on 14 May'15 11:33 in random graphics 1bit music

Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,

How to tempo-sync LFOs in Patterns across multiple instances of a Synth

by defaultxr on 12 Mar'15 00:42 in patterns sync lfo tempo

This code shows you how to tempo-sync the various oscillator types in SuperCollider. When you play the pattern, you should be able to hear that the ou

radio tunner and harmonica

by grirgz on 03 Feb'15 18:06 in

Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa

The Beasties

by henklass on 16 Jan'15 12:56 in science life simulator

A life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.

reception: cool (1)awesome (1)

mpd18UseCase -- FRP style

by LFSaw on 03 Nov'14 11:40 in mpd18 modalitycookbook

Example Modality implementation for the MPD18 [usecase](https://github.com/ModalityTeam/ModalityStuff/blob/master/cookbook/mpd18UseCase/mpd18UseCas