Search for «Ndef»doc code in class tags

generative melody

by david_morgan on 09 Feb'18 17:26 in generative

Shift register patch

by david_morgan on 26 Jan'18 10:45 in

reception: surprising (1)

Spacey Synth example

by Bruno Ruviaro on 19 Jan'18 11:44 in pbind spacey ndef pbindef

Example reworked and extended from http://wiki.cs.princeton.edu/index.php/Example_5 It outputs MONO as it was designed for SCLOrk

Now you're going to die

by grirgz on 11 Sep'17 18:09 in drone generative

Movie without images

by 56228375 on 24 Jul'17 18:06 in soundscape alienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no

Wave-like

by p.dupuis on 05 Jun'17 23:30 in nature noise ocean waves sound design

Some ocean sounds. Thanks to LFSaw and snappizz!

loopr

by LFSaw on 05 Jun'17 11:23 in looper synthdef

variable length looping engine

reception: awesome (1)

wind

by LFSaw on 26 May'17 05:24 in wind live coding simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes

bird

by LFSaw on 26 May'17 05:16 in live coding bird simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes

electric hum

by LFSaw on 26 May'17 05:10 in electricity live coding simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes

running water (simple)

by LFSaw on 26 May'17 05:07 in live coding water simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-

DFM & Greyhole dronin'

by LFSaw on 11 May'17 08:13 in drone jit

Exploring sonic possibilities of the DFM and Greyhole UGens.

reception: awesome (1)

Singing discrete but continuously

by gilFuser on 18 Apr'17 11:06 in vocal plucked polyphonic long or short heterodox

This is a way of having both discrete and continuous control over a sound that is meant to be played trough patterns. One also have the possibility t

Ambience Maker

by LFSaw on 14 Mar'17 16:58 in rain noise ambience background wind snow room tone hiss

Create (atm. constant) wind and rain. Infinite possibilities! Easily expandable! A breeze!

Livecode setup, with comments

by tedthetrumpet on 08 Mar'17 10:08 in livecode algorave

My personal setup file for livecoding as at 8/03/2017, with some explanatory comments

Basic Ableton Push control with Modality

by LFSaw on 29 Jan'17 14:07 in modality cookbook ableton push

Example on how to interface SuperCollider with Ableton Push via [Modality](http://modalityteam.github.io/) toolkit. (I only have the first version her

Amplitude modulation with a Rossler attractor.

by LFSaw on 16 Nov'16 12:07 in sound chaos rossler

uses the RosslerL implementation found in [MCLDUgens](https://github.com/supercollider/sc3-plugins).

Snow

by grirgz on 23 Jul'16 13:55 in drone

Entities

by grirgz on 18 Jul'16 22:37 in drone

balungan

by tedthetrumpet on 14 Jul'16 06:23 in slow

An improvisation on Formant, also using JPverb (from DEINDUGens) and Decimator (from DistortionUGens). 'Balungan' is the name given to the central, sk