«BEASTS(Homunculus-Basilisk)» by Schemawound
on 14 Jan'13 03:15 in"BEASTS(Homunculus-Basilisk)" By Schemawound
Released by Dystimbria http://Dystimbria.cc
All code by Jonathan Siemasko
Contains samples from:
Llais-saL by Alan Morse Davies
A Strange Seed by C. Reider
Swamp Monsters, Secret Prisons by Cinchel
A Brief Compendium of Silence by Phillip Wilkerson
Artwork by Jonathan Siemasko
Source Photo by Dan Newkirk http://newkirk.biz
DESCRIPTION:
This track is created almost entirely from 9 snippets taken from the 4 tracks listed. These are resequenced, repitched and run through a number of effects using Supercollider.
For free download please visit http://Dystimbria.cc
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/* "BEASTS(Homunculus-Basilisk)" By Schemawound Released by Dystimbria (http://Dystimbria.cc) All code by Jonathan Siemasko Contains samples from: "Llais-saL" by Alan Morse Davies "A Strange Seed" by C. Reider "Swamp Monsters, Secret Prisons" by Cinchel "A Brief Compendium of Silence" by Phillip Wilkerson Artwork by Jonathan Siemasko Source Photo by Dan Newkirk (http://newkirk.biz) DESCRIPTION: This track is created almost entirely from 9 snippets taken from the 4 tracks listed. These are resequenced, repitched and run through a number of effects using Supercollider. WEBSITE: http://www.schemawound.com */ ( fork{ ~media.dystimbria = ~media.skydrive ++ 'Dystimbria/'; //---------Source Files--------- ~source = ~source ? (); ~source.strangeSeed = ~media.dystimbria ++ "01-C_Reider-AStrangeSeed.wav"; ~source.llais = ~media.dystimbria ++ "06-Alan_Morse_Davies-Llais-saL.wav"; ~source.secretPrisons = ~media.dystimbria ++ "10-Cinchel-SwampMonsters-SecretPrisons.wav"; ~source.silence = ~media.dystimbria ++ "13-PhillipWilkerson-A_Brief_Compendium_of_Silence.wav"; //---------Cut Samples--------- Buffer.freeAll; ~buffers = ~buffers ? (); ~buffers.steamLo = Buffer.read(s, ~source.llais, 455000, 80000); ~buffers.steamHi = Buffer.read(s, ~source.llais, 1605000, 80000); ~buffers.tuvan = Buffer.read(s, ~source.strangeSeed, 2000000, 400000); ~buffers.tuvan2 = Buffer.read(s, ~source.strangeSeed, 3000000, 400000); ~buffers.secrets = Buffer.read(s, ~source.secretPrisons, 2000000, 40000); ~buffers.marbles = Buffer.read(s, ~source.secretPrisons, 10000, 40000); ~buffers.wobblySilence = Buffer.read(s, ~source.silence, 848000, 200000); ~buffers.toneRise = Buffer.read(s, ~source.silence, 1608000, 200000); ~buffers.buzz = Buffer.read(s, ~source.silence, 4608000, 14000); //---------SynthDef--------- SynthDef(\bufPlay2, {|out = 0, bufnum, rateScale = 1, amp = 1| var buf = PlayBuf.ar(2, bufnum, BufRateScale.kr(bufnum) * rateScale, doneAction: 2); Out.ar(out, buf * amp); }).add; SynthDef(\bufADSR2, {|out = 0, gate = 1, bufnum, rateScale = 1, amp = 1, attack = 0.01, decay = 0.3, release = 1| var buf = PlayBuf.ar(2, bufnum, BufRateScale.kr(bufnum) * rateScale); var env = EnvGen.ar(Env.adsr(attack, decay, 1, release), gate, doneAction: 2); Out.ar(out, buf * env * amp); }).add; SynthDef(\distFiltDelay, {|out = 0, in, amp = 1, wet = 0.5, tempo = 1, cutoff = 500, leftDelay = 3, rightDelay = 5| var inSig = In.ar(in, 2); tempo = tempo * [leftDelay, rightDelay] / 2; inSig = inSig + (HPF.ar(DelayN.ar(inSig, tempo, tempo), cutoff) * wet); inSig = inSig + (GVerb.ar(inSig, 30, 6) * 0.1); Out.ar(out, inSig * amp); }).add; SynthDef(\WailSpectre, {|out = 0, freq = 400, amp = 0.25, gate = 1, release = 1| var oscLFO = SinOsc.ar([0.03, 0.05]).range(0, 10); var saw = Saw.ar(freq); var puretone = SinOsc.ar(freq); var offsettone = SinOsc.ar(freq + (freq / 10 ) + oscLFO); var osc = puretone * offsettone; var osc2 = osc * saw; var cutoffLFO = SinOsc.ar(0.4).range(100, 200); var filt = RLPF.ar(osc2, cutoffLFO, 0.1); var dist = CrossoverDistortion.ar(filt) * 0.5; var osc3 = (osc * 0.3) + osc2 + dist; var output = ((puretone * 0.3) + osc3) * Linen.kr(gate, release: release, doneAction: 2) * amp; Out.ar(out, output); }).add; SynthDef(\crush, {|out = 0, in, amp = 1| var dec = Decimator.ar(In.ar(in, 2), 16000, 8); Out.ar(out, RHPF.ar(dec + (CrossoverDistortion.ar(dec) * 0.1), 200) * amp) }).add; SynthDef(\crushNoHPF, {|out = 0, in, amp = 1| var dec = Decimator.ar(In.ar(in, 2), 16000, 10); Out.ar(out, dec + (CrossoverDistortion.ar(dec) * 0.1) * amp) }).add; SynthDef(\crushNoHPF2, {|out = 0, in, amp = 1| var dec = Decimator.ar(In.ar(in, 2), SinOsc.kr(0.17).range(2000, 8000), 10); Out.ar(out, dec + (CrossoverDistortion.ar(dec) * 0.1) * amp) }).add; SynthDef(\distort, { arg out=0, sr = 441000, bits = 16, pregain=40, amp=0.2, gate=1; var in = In.ar(out, 2); var gain = (in * pregain).distort; var deci = Decimator.ar(gain, sr, bits); var clip = deci.clip(-0.9, 0.9); var env = Linen.kr(gate, 0.05, 1, 0.1, 2); XOut.ar(out, env, clip * amp); }).add; //---------Clock--------- ~songClock = TempoClock(1.0, 0); //---------Groups--------- ~group = ~group ? (); ~group.homunculus = Group.new; ~group.basilisk = Group.after(~group.homunculus); ~group.fx = Group.after(~group.basilisk); //---------Busses--------- ~delayBus = Bus.audio(Server.default, 2); ~delayFX = Synth(\distFiltDelay, [\out: [0,1], \in: ~delayBus, amp: 1, tempo: ~songClock.tempo, cutoff: 250], target: ~group.fx); CmdPeriod.doOnce{~delayBus.free}; ~straightDelayBus = Bus.audio(Server.default, 2); ~straightDelayFX = Synth(\distFiltDelay, [\out: [0,1], \in: ~straightDelayBus, amp: 1, tempo: ~songClock.tempo, cutoff: 250, leftDelay: 8, rightDelay: 8], target: ~group.fx); CmdPeriod.doOnce{~straightDelayBus.free}; ~doubleDelayBus = Bus.audio(Server.default, 2); ~doubleDelayFX = Synth(\distFiltDelay, [\out: ~delayBus, \in: ~doubleDelayBus, amp: 0.7, tempo: ~songClock.tempo, cutoff: 0], target: ~group.fx); CmdPeriod.doOnce{~doubleDelayBus.free}; ~crushBus = Bus.audio(Server.default, 2); ~crushFX = Synth(\crush, [\out: ~doubleDelayBus, \in: ~crushBus, amp: 0.5], target: ~group.fx); ~crushBusNoHPF = Bus.audio(Server.default, 2); ~crushFXNoHPF = Synth(\crushNoHPF, [\out: ~doubleDelayBus, \in: ~crushBusNoHPF, amp: 0.37], target: ~group.fx); ~crushBusNoHPF2 = Bus.audio(Server.default, 2); ~crushFXNoHPF2 = Synth(\crushNoHPF2, [\out: ~doubleDelayBus, \in: ~crushBusNoHPF2, amp: 0.1], target: ~group.fx); //---------Homunculus Patterns--------- ~homunculus = (); //---------Tuvan--------- ~homunculus.tuvanSkip1 = Pbind(*[bufnum: ~buffers.tuvan, dur: 1, sustain: Pkey(\dur), rateScale: Pn(1, 12), amp: 0.15, decay: 0.2, out: Pseq([~doubleDelayBus, Pn(~delayBus, 3)], inf)]); //12 ~homunculus.tuvanSkip2 = Pbind(*[bufnum: ~buffers.tuvan2, dur: 1, sustain: Pkey(\dur), rateScale: Pn(1, 12), amp: 0.15, decay: 0.2, out: Pseq([~doubleDelayBus, Pn(~delayBus, 3)], inf)]); //12 ~homunculus.tuvan1 = Ptpar([ 00.0, ~homunculus.tuvanSkip1, 16.0, ~homunculus.tuvanSkip1, 32.0, ~homunculus.tuvanSkip1, 32.5, ~homunculus.tuvanSkip1, 48.0, ~homunculus.tuvanSkip1, 48.5, ~homunculus.tuvanSkip1 ]); //64 ~homunculus.tuvan2 = Ptpar([ 00.0, ~homunculus.tuvanSkip2, 16.0, ~homunculus.tuvanSkip2, 32.0, ~homunculus.tuvanSkip2, 32.5, ~homunculus.tuvanSkip2, 48.0, ~homunculus.tuvanSkip2, 48.5, ~homunculus.tuvanSkip2, ]); //64 ~homunculus.tuvan = Ptpar([00.0, ~homunculus.tuvan1, 64.0, ~homunculus.tuvan2]); //128 //---------Percussion--------- ~homunculus.kick = Pbind(*[bufnum: Pseq((~buffers.steamLo!8).add(~buffers.steamHi!8).flatten, inf), dur: 1, sustain: Pkey(\dur), rateScale: Pseq([0.05].add(Rest!3).flatten, 16), amp: Pseq((0.4!8).add(0.3!8).flatten, inf), decay: 0.1, out: ~delayBus]); //64 ~homunculus.marbles = Pbind(*[bufnum: ~buffers.marbles, dur: 1/2, sustain: Pkey(\dur), rateScale: Pn(0.5, 8), amp: 1.5, decay: 0.5, out: ~delayBus]); ~homunculus.percLoop64 = Ptpar([ 00.0, ~homunculus.kick, 28.0, ~homunculus.marbles, 60.0, ~homunculus.marbles ]); //64 ~homunculus.percLoop128 = Ptpar([ 00.0, ~homunculus.percLoop64, 64.0, ~homunculus.percLoop64 ]); //128 //---------Wobble Synth--------- ~homunculus.wobbleSkip = Pbind(*[bufnum: ~buffers.wobblySilence, dur: 1/3, sustain: Pkey(\dur), rateScale: Pseq([1,1,1,0.98]), amp: 1, decay: 0.1, out: ~delayBus]); ~homunculus.wobbleSkip64 = Ptpar([ 00.0, ~homunculus.wobbleSkip, 02.0, ~homunculus.wobbleSkip, 08.0, ~homunculus.wobbleSkip, 10.0, ~homunculus.wobbleSkip, 16.0, ~homunculus.wobbleSkip, 18.0, ~homunculus.wobbleSkip, 24.0, ~homunculus.wobbleSkip, 26.0, ~homunculus.wobbleSkip, ]); //64 ~homunculus.wobbleSkip128 = Ptpar([ 00.0, ~homunculus.wobbleSkip64, 64.0, ~homunculus.wobbleSkip64 ]); //128 ~homunculus.wobbleSyn = Ppar([~homunculus.mainLoop, ~homunculus.wobbleSkip128]); //128 //---------ToneSkip--------- ~homunculus.toneRiseSkip = Pbind(*[bufnum: ~buffers.toneRise, dur: 1/2, sustain: Pkey(\dur), rateScale: Pseq([Pn(1, 8), Pseq([1, Rest], 4)], 2), amp: 1, decay: 0.001, out: ~straightDelayBus]); ~homunculus.toneRiseSkip = Pn(~homunculus.toneRiseSkip, 8); //128 //---------Buzz--------- ~homunculus.buzz = Pbind(*[bufnum: ~buffers.buzz, dur: 1/8, sustain: Pkey(\dur)/5, rateScale: Pn(0.6, 8), amp: 0.5, release: 0.3, out: ~crushBus]); ~homunculus.buzz16 = Ptpar([00.0, ~homunculus.buzz, 08.0, ~homunculus.buzz]); ~homunculus.buzz128 = Ptpar([ 00.0, ~homunculus.buzz16, 32.0, ~homunculus.buzz16, 64.0, ~homunculus.buzz16, 96.0, ~homunculus.buzz16 ]); //---------Snare--------- ~homunculus.snare = Pbind(*[bufNum: ~buffers.steamHi, dur: Pseq([4, 1, 3], 16), sustain: Pkey(\dur), rateScale: Pseq([Rest, 0.3, Rest], inf), amp: 0.45, decay: 0.01, out: ~delayBus]); //128 //---------Secret--------- ~homunculus.secret = Pbind(*[bufnum: ~buffers.secrets, dur: Pseq(((1!3).add(1/2!2)!2).add(2).flatten.flatten), sustain: Pkey(\dur), rateScale: Pseq(([1, 0.5, 1, 1.5, 1.5]!2).add(Rest).flatten), amp: Pseq([1, 1, 1, 0.6, 0.6], inf), decay: 0.01, out: ~delayBus]); //---------Homunculus--------- ~homunculus.song = Pseq([ ~homunculus.secret, Ppar([~homunculus.percLoop128, ~homunculus.tuvan]), Ppar([~homunculus.percLoop128, ~homunculus.tuvan, ~homunculus.wobbleSyn]), Ppar([~homunculus.snare, ~homunculus.percLoop128, ~homunculus.tuvan, ~homunculus.toneRiseSkip, ~homunculus.buzz128]), Ppar([~homunculus.snare, ~homunculus.percLoop128, ~homunculus.tuvan, ~homunculus.wobbleSyn, ~homunculus.toneRiseSkip, ~homunculus.buzz128]), ]); ~homunculus.song = Pchain(~homunculus.song, (group: ~group.homunculus)); //---------basilisk Patterns--------- ~basilisk = (); ~basilisk.wobble = Pbind(*[bufnum: ~buffers.wobblySilence, dur: 2/3, sustain: Pkey(\dur), rateScale: Pseq([0.5,0.5,0.98,0.5,0.5,0.5,0.98],4), amp: 1, decay: 0.1, out: ~delayBus]); ~basilisk.kick = Pbind(*[bufnum: ~buffers.steamLo, dur: Pseq([2/3*3, 2/3*4], 4), sustain: 0.5, rateScale: 0.08, amp: 0.2, release: 0.1, out: ~crushBusNoHPF]); //64 ~basilisk.hat = Pbind(*[bufnum: ~buffers.steamLo, dur: Pseq([Pn(2/3/8, 8), Pn(Rest(2/3/8), 8)], 7), sustain: 0.5, rateScale: Pseq((128!16).add(64!16).flatten, inf) * Pwhite(0.8, 1.2), amp: Pwhite(0.02, 0.03), attack: 0.001, release: 0.001, out: ~crushBusNoHPF]); //64 ~basilisk.singleKick = Pbind(*[bufnum: ~buffers.steamLo, dur: Pn(2/3*14, 2), sustain: 0.5, rateScale: 0.08, amp: 0.2, release: 0.1, out: ~crushBusNoHPF]); //64 ~basilisk.kickTone = Pbind(*[bufnum: ~buffers.steamLo, dur: Pseq([2/3*3, 2/3*4], 4), sustain: 0.5, rateScale: 0.8, amp: 0.1, release: 0.1, out: ~crushBusNoHPF]); //64 ~basilisk.kickTone2 = Pbind(*[bufnum: ~buffers.steamLo, dur: Pseq([2/3*3/2, 2/3*3/2, 2/3*4/2, 2/3*4/2], 4), sustain: 0.5, rateScale: Pseq([Rest, 6, Rest, 4], inf), amp: 0.1, release: 0.1, out: ~crushBusNoHPF2]); //64 ~basilisk.wail = Pbind(*[instrument: \WailSpectre, dur: Pseq([2/3] * 7, 4), sustain: Pseq([Pn(Pkey(\dur) / 3, 3), Pkey(\dur) / 10], inf), amp: 0.015, freq: Pseq([800, 800, 800, 900], inf), release: 0.1, out: ~delayBus]); //64 ~basilisk.distortPattern = Pmono(\distort, \dur, Pn(2/3, 7*4), \pregain, 1, \sr, Pseq([3e3, 2e3, 1e3, 4e3, 2e3, 1e3, 2e3], inf), \bits, Pseq([16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 8, 10, 12], inf), \amp, 0.7, \group, ~group.fx, \addAction, 1); ~basilisk.song = Pseq([ Pseq([ Ppar([~basilisk.wobble, ~basilisk.kick]), Ppar([~basilisk.wobble, ~basilisk.singleKick, ~basilisk.kickTone]), Ppar([~basilisk.wobble, ~basilisk.kick, ~basilisk.kickTone2]), Ppar([~basilisk.wobble, ~basilisk.singleKick, ~basilisk.kickTone, ~basilisk.kickTone2]), Ppar([~basilisk.wobble, ~basilisk.kick, ~basilisk.wail, ~basilisk.hat]), Ppar([~basilisk.wobble, ~basilisk.singleKick, ~basilisk.kickTone, ~basilisk.wail, ~basilisk.hat]), Ppar([~basilisk.wobble, ~basilisk.kick, ~basilisk.kickTone2, ~basilisk.wail, ~basilisk.hat]), Ppar([~basilisk.wobble, ~basilisk.singleKick, ~basilisk.kickTone, ~basilisk.kickTone2, ~basilisk.wail, ~basilisk.hat]), ], 2), Ppar([~basilisk.distortPattern, ~basilisk.wobble, ~basilisk.kick, ~basilisk.kickTone2, ~basilisk.wail, ~basilisk.hat]), Ppar([~basilisk.distortPattern, ~basilisk.singleKick, ~basilisk.kickTone, ~basilisk.kickTone2, ~basilisk.wail, ~basilisk.hat]), Ppar([~basilisk.distortPattern]) ]); ~basilisk.song = Pchain(~basilisk.song, (group: ~group.basilisk)); //---------Sync--------- s.sync; //---------Display--------- 5.do{''.postln}; '-----SOURCE-----'.postln; ~source.dopostln; '-----GROUPS-----'.postln; ~group.dopostln; '-----BUFFERS-----'.postln; ~buffers.dopostln; '-----HOMONCULUS-----'.postln; ~homunculus.dopostln; '-----BASILISK-----'.postln; ~basilisk.dopostln; //---------Song--------- ~fullSong = Pseq([ ~homunculus.song, ~basilisk.song ]); 6.wait; //Something pops then echos when I first start up. Delay to let it finish. ~fullSong.play(~songClock, protoEvent: (instrument: \bufADSR2)); //13:37 }; )
reception
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