«alone in the storm» by grirgz
on 02 Mar'12 06:54 in1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
(
Ndef(\alone, { arg amp=0.5;
var source, local, lfo;
lfo = LFNoise1.kr(0.32).abs*50+[70,0.01];
source = Decay.ar(Impulse.ar(lfo), 0.1) * WhiteNoise.ar(0.2);
source = source * [LFNoise1.ar(0.17,0.4,1.1), LFNoise1.ar(0.57,1,1)];
source = source;
local = LocalIn.ar(2) + source;
local = LPF.ar(local, 400 + LFNoise1.kr(0.1,300,100)) * 1.5;
local = HPF.ar(local, 100 + LFNoise1.kr(0.15,050,050)) * 1.0;
local = DelayN.ar(local, 0.2, 0.1);
local = Limiter.ar(local.reverse,0.5);
LocalOut.ar(local * 0.6);
local = [local, Decay.ar(Impulse.ar(LFNoise1.kr(2.12).exprange(2,400)), 0.2 + LFNoise1.kr(0.11,0.1)) * local];
local = FreqShift.ar(local, LFNoise1.kr(LFNoise1.kr(0.21).exprange(0.1,5)).exprange(0.1,500));
local = HPF.ar(local, LFNoise1.kr(0.4).range(50,170), LFNoise1.kr(0.1).range(0.1,0.7));
Splay.ar(local, LFNoise1.kr(0.21).range(0,1)) * amp;
}).play;
)
reception
nice ) p.s. i got variant a little bit similar to natural storm by warping Impulse's inside Lag's with lag time ~ 0.3 and substituting WhiteNoise with BrownNoise