Search for «noise» code in category tags
glitchy noise
by AdamArmfield on 24 Feb'13 13:40 inmouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results
vinyl noise emulation
by michael.dzjaparidze on 01 Feb'13 17:17 inCame across this when browsing through my SC files. An attempt at emulating an old, dusty record including pops and crackles.
reception: natural (1)educational (1)nice (1)simulation (1)Dawn and Mist
by sandrovale on 04 Dec'12 09:07 inMy first composition in Supercollider. The last part is produced live via the mic on your laptop: use headphones to avoid feedback.
Sound Check (Extended)
by Schemawound on 03 Sep'12 14:58 in"Sound Check (Extended)" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full album is
Hymncycle (Second Phase)
by Schemawound on 03 Sep'12 14:57 in"Hymncycle (Second Phase)" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full album i
The Crawl (Extended)
by Schemawound on 03 Sep'12 14:57 in"The Crawl (Extended)" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full album is av
Burn It To Disc Then Burn The Disc
by Schemawound on 15 Aug'12 12:53 inSchemawound track from the SIGNALVOID compilation. SIGNALVOID is a noise compilation. Participants were asked to create up to three tracks, each of e
reception: noisy (1)cool (1)envio
by vividsnow on 06 Jul'12 04:47 insynthdef based on morphing cycled envelope
reception: frightening (1)bin-aural revolve
by vividsnow on 07 Jun'12 03:44 insome sound exploring - [soundcloud](http://soundcloud.com/vividsnow/bin-aural-revolve)
reception: educational (1)realisticsounding (1)industrial (1)randochestra
by vividsnow on 17 May'12 02:55 inexploring of morphing cycled envelopes (i.e. kind of grains) as a sound source; give it some tries - there are possibly interesting ones
The Tunnel
by Schemawound on 18 Apr'12 16:47 inThis code contains three sections, the first defines the synthdef. The second starts up the synth and the GUI for playing with the presets live. Th
Re: Dark sea horns
by Schemawound on 06 Mar'12 18:54 inSomething I put together a while back by forking Dark Sea Horns
reception: deep (1)Sick LinCong
by clicksonnil on 08 Sep'11 11:57 inUse of linear congruence and multiply with carry random number generators for non-realtime signal generation. Very noisy outputs, watch your ears! (yo
reception: noisy (1)