Search for «SinOsc»doc code in class tags
FM Patterns
by eli.fieldsteel on 22 May'19 16:57 inPattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y
reception: game music (1)Twilight Luminaries
by Alexander Zhagun-Linnik on 26 Feb'19 13:53 inTwilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note
Automatic composition of tonal canons
by 56228375 on 24 Feb'19 16:21 inSlightly older project which I forgot about until I hit on it by coincidence again... having some fun generating tonal canons (using the terminology "
reception: wow (1)Binary Shift Register Sequencer by Dario Lozano-Thornton
by Dario Lozano-Thornton on 16 Feb'19 22:59 inThis is a truly wacky patch I wrote 3 years ago and never developed properly. Posting as is, with some operational quirks and poor notes. (link in com
oneshot renderer
by LFSaw on 29 Jan'19 18:38 inrender each synthdef in a given dictionary as one-shot sound file.
Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 22:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand
Mad Traffic
by mr_rebop on 23 Jan'19 14:35 in"It's the lack of eye contact that makes us more idiots, to the point that convertible riders give less to escalation. Closed in the car, explain the
OceanTracker
by Scott L Simon on 10 Jan'19 09:25 inExperiments in metering and mapping a synth using sendreply.kr and Level-Indicator.
UI sounds (pt1)
by nicolaariutti on 02 Jan'19 21:05 inThis code is an attempt to recreate a sound inspired from some technological/science fictional UI interface. Sounds are created using FM technique.
aurora borealis
by nicolaariutti on 27 Dec'18 14:50 inRandom synths selected from VarSaw, Pulse and WhiteNoise create a texture resambling brasses, woods and flutes. It reminds me Micheal Land "The Dig"
IDMish modified. It is inspirated from the work of xffff.
by jerome.lapuyade.lahorgue on 18 Dec'18 13:57 inThis patch uses a SynthDef with Demand and triggered Ugens inside. The advantage of this rather using Pbind is the ability to play very speed rhythms
Micro-Rythms and micro-melodies with granular synthesis.
by jerome.lapuyade.lahorgue on 17 Dec'18 15:25 inIn order to not saturate the server, no OSC message is sent at each micro-times; I use Demand Ugens and I can get very speed rhythms.
FMSynth GUI
by Scott L Simon on 16 Dec'18 03:36 inCombined a couple of bits of code from this site - with a few mods. Creates a little performance GUI that does frequency mod.
Demo of Model-View-Controller design
by jamshark70 on 09 Dec'18 02:49 inThis question comes up often: What is the best way to structure GUI code. IMO, Model-View-Controller (when done correctly) gives you the most flexi
"Home" - MUSC 115 Final
by tsonker on 03 Dec'18 21:24 inSoundscape inspired partly by the festive season of Ganesh Chaturthi but mostly by homesickness. (Melody: Imagine Dragon's "Demons") SoundCloud:
Wind Down: Track Creation Project
by pkirk on 29 Nov'18 22:41 inUse of Synthdefs, Pbinds, and Pspawner to create a unique track. This track was create for Bruno Ruviaro's course in Experimental Sound Design.
midi soft takeover
by meunier.fabien on 21 Nov'18 17:25 init avoids jump of value when the value on your GUI and the value of your midi controller are differents. In other words your midi controller take cont
DiamondSlider : custom unidimensionnal slider GUI.
by Dindoléon on 18 Nov'18 16:07 inCustom unidimensionnal slider GUI I made for my touchscreen instrument. Presented here as a tuner, but can serve any control purpose.
Harmo : Harmonic Series modulated by a MultiSlider interface.
by Dindoléon on 18 Nov'18 15:16 inMultiSlider plot display allowing to shape a harmonic series. This is a simplification of Bruno Ruviaro's Additive Synthesis GUI Demo 2.