Search for «Pwrand»doc code in class tags
Chaos Machine
by dkam136 on 09 Dec'20 12:58 inI've been building some tutorials for SuperCollider and just wanted to share this one I made on creating a Chaos Machine in SuperCollider. Full disclo
Eternal Elevator Ensemble
by 56228375 on 08 Dec'20 01:15 inLegend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip
Controlling an external synth parameters with NRPN / adding LFOs
by g_montel on 23 Oct'20 10:06 inI bought a Sequential OB-6 recently and you can control all the parameters with NRPN messages. I wanted to control these NRPN parameters with pattern
In-between, longing
by jpdrecourt on 29 Sep'20 23:04 inThis is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas
9/8 drum'n strings
by bernhard on 15 Apr'20 16:07 inAn experiment with euclidian patterns, sampled drums and synthesized strings. Inspired by middle eastern 9/8 rhythms. Replace the samples in the dicti
240 plucks
by Luka P. on 14 Feb'20 15:52 inusing Pluck.ar with PinkNoise as input and Patterns - major scale with sequence: 1,3,7,8 and randomly 10,11,13,14 at some weighted random intervals. a
Skyline by Bobby Macdonald
by Bruno Ruviaro on 17 Dec'19 23:25 in"Skyline" by Bobby Macdonald. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.
panflute sampler
by nicolaariutti on 20 Oct'19 19:42 inA slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-
Melodic, beat driven, evening synthesis.
by willschrimshaw on 05 Sep'19 13:25 inPosted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
FM Patterns
by eli.fieldsteel on 22 May'19 16:57 inPattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y
reception: game music (1)Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
aurora borealis
by nicolaariutti on 27 Dec'18 14:50 inRandom synths selected from VarSaw, Pulse and WhiteNoise create a texture resambling brasses, woods and flutes. It reminds me Micheal Land "The Dig"
SynthDEFaults - Patterns Examples
by unknown on 14 Aug'18 02:00 inPatterns examples using SynthDEFaults library
Randomized FM7 perc sounds
by david_morgan on 09 Dec'17 08:53 inRequires: SuperCollider v3.8.0+ FM7 (sc3 plugins) Feedback Quark
Moth drums
by badnumbersmusic on 21 Jun'17 00:50 inI like the discoey feel. The snare's probably much too noisy but what the hell.
Xiongnu bells
by badnumbersmusic on 10 Jun'17 09:17 inMakes a sort of melody out of detuned bell sounds.
Crap jazz
by badnumbersmusic on 26 May'17 19:49 inA bassline with a randomish jazz thing over the top.
Singing discrete but continuously
by gilFuser on 18 Apr'17 17:06 inThis is a way of having both discrete and continuous control over a sound that is meant to be played trough patterns. One also have the possibility t