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Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 22:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand
KickandBass
by Scott L Simon on 05 Jan'19 12:16 inAnother small GUI performance module. Builds on a 303 from the helpfiles with a few changes.
SynthDEFaults - Patterns Examples
by unknown on 14 Aug'18 02:00 inPatterns examples using SynthDEFaults library
SELFSTEP
by Alexander Zhagun-Linnik on 16 Mar'18 13:19 ina simple self-playing piece with generative patterning
supercollider implementation of padsynth algorithm.
by 56228375 on 13 Jan'18 12:22 inAn implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art
When The Saints Come Crawling Out
by walters on 20 Jul'17 18:07 inSubmission for WESU algorithmic music show.
Moth drums
by badnumbersmusic on 21 Jun'17 00:50 inI like the discoey feel. The snare's probably much too noisy but what the hell.
Crap jazz
by badnumbersmusic on 26 May'17 19:49 inA bassline with a randomish jazz thing over the top.
Singing discrete but continuously
by gilFuser on 18 Apr'17 17:06 inThis is a way of having both discrete and continuous control over a sound that is meant to be played trough patterns. One also have the possibility t
Middle Children of History MUSC115 Final
by ianmcdougall60 on 06 Dec'16 21:09 inhttps://soundcloud.com/user-68447368/middle-children-of-history-musc115-final
Side to Side flip
by hwright on 06 Dec'16 07:51 inhttps://drive.google.com/open?id=0B3bl8mC-wzC1eDhPNXFaTkhxQlE
Hotel Cheree - MUSC 115 FINAL
by melliott on 06 Dec'16 00:04 inSoundCloud: https://soundcloud.com/mileselliott/hotel-cheree-musc-115/s-iUrOR Samples: https://drive.google.com/drive/folders/0B_RfpesVhgStR3RrRzhBaW