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Env editor with knobs to edit individual points

by grirgz on 20 Oct'13 17:59 in gui tool editor

I needed an Env editor with knobs to edit individual points. Maybe it can be useful to someone. You can zoom horizontally with shift+mouseDrag. Show a

song of forest

by soundlake on 19 Oct'13 04:22 in perc

Hmmm.. I'm still SC beginner.

Example of morphing (interpolating) between two Signals/Wavetables

by totalgee on 12 Oct'13 18:24 in interpolate morph

This is in response to a question on sc-users, with subject: [Envelope as signal](http://new-supercollider-mailing-lists-forums-use-these.2681727.n2.n

Real-time pattern morphing with Ndef

by grirgz on 09 Oct'13 18:17 in pattern morphing

When you understand that Ndef can be used to modulate pattern keys, it opens a whole new world

functors - Using Pdef for building abstract pattern functions while live coding

by julian.rohrhuber on 27 Sep'13 22:22 in pattern live coding abstraction tutorial

A simple example that shows of how to build higher-level patterns using Pdef

Subtractive Synth

by alextiberiuskirk on 23 Sep'13 19:52 in klank subtractive synthesis routine

Play around with {Rand(70, 21000)}!7 A simple example for the begginers... hope I can contribute to something =)

Sampling Demo with QuNeo - Patch 1

by Bruno Ruviaro on 23 Sep'13 06:25 in playback sampling quneo

Each QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of

Subtractive Synthesis Demo with QuNeo - Patch 2

by Bruno Ruviaro on 23 Sep'13 06:10 in patterns subtractive synthesis quneo white noise

Each QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.

Subtractive Synthesis Demo with QuNeo - Patch 1

by Bruno Ruviaro on 23 Sep'13 06:06 in subtractive synthesis quneo white noise

QuNeo pads play filtered white noise. Midinote becomes center frequency of a Band Pass Filter.

Additive Synthesis Demo with QuNeo - Patch 3 (Risset Bell)

by Bruno Ruviaro on 23 Sep'13 05:47 in bell risset additive synthesis quneo

QuNeo controller playing Risset Bells (additive synthesis demo).

Additive Synthesis Demo with QuNEO - Patch 1

by Bruno Ruviaro on 23 Sep'13 05:44 in additive synthesis quneo

QuNeo controller additive synthesis demo.

Fractal Noise

by Michael Dzjaparidze on 20 Sep'13 13:52 in noise random chaos fractal

This code generates fractal noise by cascading N first order filter sections. beta = 0 -> white noise, beta = 1 -> pink noise, beta = 2 -> brown noise

SuperCollider sending data to Processing

by Luigi Tamagnini on 09 Sep'13 16:57 in osc audiovisual processing

first in SC i analyse audio data with some useful UGens: Onsets, SendTrig and SendPeakRMS; this data is then polled back to de client and dispatched

Waveshaping Synthesis GUI Demo 2

by Bruno Ruviaro on 09 Sep'13 05:01 in gui synthesis techniques waveshaping

Graphical interface for experimenting with waveshape synthesis.

Subtractive Synthesis GUI Demo 2

by Bruno Ruviaro on 09 Sep'13 04:57 in gui patterns synthesis techniques subtractive synthesis

Translucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt

Subtractive Synthesis GUI Demo 1

by Bruno Ruviaro on 09 Sep'13 04:53 in noise gui filter synthesis techniques subtractive synthesis

Graphical interface to play with subtractive synthesis. Use the 2D slider to choose filter frequency (x-axis) and filter rq (y-axis). Use the menu to

Granular Sampling GUI Demo 2

by Bruno Ruviaro on 09 Sep'13 04:51 in gui synthesis techniques granular sampling

Graphical interface to experiment with granular sampling (multiple sound files at a time).

Granular Sampling GUI Demo 1

by Bruno Ruviaro on 09 Sep'13 04:50 in gui synthesis techniques granular synthesis sampling

Graphical interface to experiment with granular sampling (one sound file at a time).

reception: educational (1)