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Env editor with knobs to edit individual points
by grirgz on 20 Oct'13 17:59 inI needed an Env editor with knobs to edit individual points. Maybe it can be useful to someone. You can zoom horizontally with shift+mouseDrag. Show a
Example of morphing (interpolating) between two Signals/Wavetables
by totalgee on 12 Oct'13 18:24 inThis is in response to a question on sc-users, with subject: [Envelope as signal](http://new-supercollider-mailing-lists-forums-use-these.2681727.n2.n
Real-time pattern morphing with Ndef
by grirgz on 09 Oct'13 18:17 inWhen you understand that Ndef can be used to modulate pattern keys, it opens a whole new world
functors - Using Pdef for building abstract pattern functions while live coding
by julian.rohrhuber on 27 Sep'13 22:22 inA simple example that shows of how to build higher-level patterns using Pdef
Subtractive Synth
by alextiberiuskirk on 23 Sep'13 19:52 inPlay around with {Rand(70, 21000)}!7 A simple example for the begginers... hope I can contribute to something =)
Sampling Demo with QuNeo - Patch 1
by Bruno Ruviaro on 23 Sep'13 06:25 inEach QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of
Subtractive Synthesis Demo with QuNeo - Patch 2
by Bruno Ruviaro on 23 Sep'13 06:10 inEach QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.
Subtractive Synthesis Demo with QuNeo - Patch 1
by Bruno Ruviaro on 23 Sep'13 06:06 inQuNeo pads play filtered white noise. Midinote becomes center frequency of a Band Pass Filter.
Additive Synthesis Demo with QuNeo - Patch 3 (Risset Bell)
by Bruno Ruviaro on 23 Sep'13 05:47 inQuNeo controller playing Risset Bells (additive synthesis demo).
Additive Synthesis Demo with QuNEO - Patch 1
by Bruno Ruviaro on 23 Sep'13 05:44 inQuNeo controller additive synthesis demo.
Fractal Noise
by Michael Dzjaparidze on 20 Sep'13 13:52 inThis code generates fractal noise by cascading N first order filter sections. beta = 0 -> white noise, beta = 1 -> pink noise, beta = 2 -> brown noise
SuperCollider sending data to Processing
by Luigi Tamagnini on 09 Sep'13 16:57 infirst in SC i analyse audio data with some useful UGens: Onsets, SendTrig and SendPeakRMS; this data is then polled back to de client and dispatched
Waveshaping Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 05:01 inGraphical interface for experimenting with waveshape synthesis.
Subtractive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:57 inTranslucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt
Subtractive Synthesis GUI Demo 1
by Bruno Ruviaro on 09 Sep'13 04:53 inGraphical interface to play with subtractive synthesis. Use the 2D slider to choose filter frequency (x-axis) and filter rq (y-axis). Use the menu to
Granular Sampling GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:51 inGraphical interface to experiment with granular sampling (multiple sound files at a time).
Granular Sampling GUI Demo 1
by Bruno Ruviaro on 09 Sep'13 04:50 inGraphical interface to experiment with granular sampling (one sound file at a time).
reception: educational (1)