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by Dindoléon on 06 Dec'18 08:45 in gui granular grain module

A GUI module to produce granular synthesis textures. Controls are : amplitude, trigger rate, grain duration, number of simultaneous grains, frequency

DiamondSlider : custom unidimensionnal slider GUI.

by Dindoléon on 18 Nov'18 16:07 in gui slider

Custom unidimensionnal slider GUI I made for my touchscreen instrument. Presented here as a tuner, but can serve any control purpose.

Harmo : Harmonic Series modulated by a MultiSlider interface.

by Dindoléon on 18 Nov'18 15:16 in gui harmonic fork module multislider

MultiSlider plot display allowing to shape a harmonic series. This is a simplification of Bruno Ruviaro's Additive Synthesis GUI Demo 2.

Poussière : standalone dust generator (uncommented version of luce)

by Dindoléon on 18 Nov'18 13:22 in gui slider module

Dust2 synth controlled by a custom 2D slider (kind of simulates vinyl crackles). Actually an uncommented fork of the luce module. Easy to integrate an

luce : standalone synth and custom slider GUI demo

by Dindoléon on 18 Nov'18 11:54 in gui beginner slider module

luce is a standalone synth module driven by a custom 2D slider GUI. It is easy to integrate and to modify. It also serves the purpose of understanding

Rate Player

by joehigham on 30 Jul'18 18:40 in sampler piano player

This is a player that I use for live work. It takes piano samples (or anything else I guess) and plays them in a rhythmic way that is also based on ch

Filter Explorer @ 1000 Hz of the Cutoff Frequency (Centre Frequency)

by prko on 22 Apr'18 01:44 in filters

Special Thanks to Russell Johnston who gave an excellent solution to MouseLeaveAction issue via the sc-users list! Thanks to Fredrik Olofsson who men

Equal-Loudness Contour Experience in SC

by prko on 05 Apr'18 11:16 in

Equal-Loudness Contour Experience in SC special thanks to James Harkins who resolved my errors in the code via the sc-users list!

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 09:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

Collapsible Views

by codepool on 27 Apr'17 22:14 in gui view

Migration from the old SourceForge wiki.

Color Picker

by codepool on 27 Apr'17 22:13 in gui color picker

Migration from the old SourceForge wiki.

granular AM synthesis

by 56228375 on 19 Feb'17 01:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized


by TrysonHardie on 12 Nov'16 20:46 in gui synth synthesizer user interface amsynth

Recreation of AMSynth (only GUI) ->

Basic ScopeView example

by defaultxr on 12 Jul'16 05:30 in gui scope scopeview scopeout scopeout2

This is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.

GUI: Scrolling list of multi-view items

by jamshark70 on 17 Jan'16 04:07 in gui scroll list layout layouts multiline

A common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "lin

«Gui for NanoKontrol 2»

by jmasterj89 on 31 Oct'15 13:47 in gui

GUI for NanoKontrol2 (barebone)


by dilots on 04 Oct'15 19:57 in games game pong phrygian

A basic implementation of pong.

Radial loudness meter

by snappizz on 08 Jun'15 00:25 in amplitude graphic visualization loudness

Short-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s

Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version

by henklass on 14 May'15 17:48 in graphic random xenakis conways game of life

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt

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