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supercollider implementation of padsynth algorithm.

by 56228375 on 13 Jan'18 06:22 in pattern pad padsynth

An implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art

FM7 Patch

by david_morgan on 06 Dec'17 10:46 in fm frequency modulation

Lamento

by 56228375 on 03 Dec'17 18:19 in pad sad theoryquark

( Requires the theory quark from https://github.com/shimpe/theoryquark ) Moments before life support was to fail, a supercollider satellite was ejecte

FM bell and bass

by grirgz on 15 Nov'17 19:43 in bass fm bell

Synthdefs inspired by FM8

Scribble Squiggle

by 56228375 on 09 Aug'17 09:40 in squiggle record play

Alternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back

Squiggle squiggle

by 56228375 on 08 Aug'17 18:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

Eternal sunrise

by grirgz on 18 Jul'17 21:15 in sleep

Moth drums

by badnumbersmusic on 20 Jun'17 18:50 in drums

I like the discoey feel. The snare's probably much too noisy but what the hell.

Xiongnu bells

by badnumbersmusic on 10 Jun'17 03:17 in bell

Makes a sort of melody out of detuned bell sounds.

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 03:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

City

by grirgz on 02 Jun'17 20:09 in

wavetable bass

by snappizz on 02 Jun'17 15:12 in bass wavetable serum

wob wob wob

Crap jazz

by badnumbersmusic on 26 May'17 13:49 in jazz algorithmic

A bassline with a randomish jazz thing over the top.

Late morning

by grirgz on 25 May'17 00:45 in

Gabun/Bavaria

by codepool on 27 Apr'17 16:10 in beng mouth harp

Migration from the old SourceForge wiki.

P1

by codepool on 27 Apr'17 16:07 in live coding jitlib

Migration from the old SourceForge wiki.

Simple Trapset

by codepool on 27 Apr'17 15:59 in drums trap set

Migration from the old SourceForge wiki.

Singing discrete but continuously

by gilFuser on 18 Apr'17 11:06 in vocal plucked polyphonic long or short heterodox

This is a way of having both discrete and continuous control over a sound that is meant to be played trough patterns. One also have the possibility t

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