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Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 22:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand
KickandBass
by Scott L Simon on 05 Jan'19 12:16 inAnother small GUI performance module. Builds on a 303 from the helpfiles with a few changes.
DiamondSlider : custom unidimensionnal slider GUI.
by Dindoléon on 18 Nov'18 16:07 inCustom unidimensionnal slider GUI I made for my touchscreen instrument. Presented here as a tuner, but can serve any control purpose.
Poussière : standalone dust generator (uncommented version of luce)
by Dindoléon on 18 Nov'18 13:22 inDust2 synth controlled by a custom 2D slider (kind of simulates vinyl crackles). Actually an uncommented fork of the luce module. Easy to integrate an
luce : standalone synth and custom slider GUI demo
by Dindoléon on 18 Nov'18 11:54 inluce is a standalone synth module driven by a custom 2D slider GUI. It is easy to integrate and to modify. It also serves the purpose of understanding
Filter Explorer @ 1000 Hz of the Cutoff Frequency (Centre Frequency)
by prko on 22 Apr'18 01:44 inSpecial Thanks to Russell Johnston who gave an excellent solution to MouseLeaveAction issue via the sc-users list! Thanks to Fredrik Olofsson who men
Scribble Squiggle
by 56228375 on 09 Aug'17 15:40 inAlternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back
Squiggle squiggle
by 56228375 on 09 Aug'17 00:51 inA more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider
FFT additive oversampling (graphical demo of the sampling theorem)
by jamshark70 on 08 Jun'17 09:51 inI originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite
granular AM synthesis
by 56228375 on 19 Feb'17 01:06 inMy first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized
Radial loudness meter
by snappizz on 08 Jun'15 00:25 inShort-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s
Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version
by henklass on 14 May'15 17:48 inJohn Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt
Confetti 3a: Game of Life
by henklass on 14 May'15 17:38 inIt is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure
Confetti 3
by henklass on 14 May'15 17:33 inConfetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,
Graphic illustration of granular time-stretching
by jamshark70 on 26 Apr'15 09:39 inGraphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
reception: graphics instructional (1)tri-o emulation
by grirgz on 29 Mar'15 19:17 inI just saw this controller https://gaojiafeng.wordpress.com/2014/02/11/tri-o-2014/, not a bad idea, but no need to have real rotating discs ;) Adaptin