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Punchy break

by badnumbersmusic on 05 Oct'19 19:32 in fm drums

Breakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.

techno kick

by Thomas Legacy on 02 Oct'19 17:51 in techno percussion drums kick drum techno kick

My first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo

instant nostalgia with wow and flutter

by 56228375 on 31 Aug'19 15:22 in effect wow flutter nostalgia

add instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq

KickandBass

by Scott L Simon on 05 Jan'19 12:16 in gui patterns synth

Another small GUI performance module. Builds on a 303 from the helpfiles with a few changes.

gabber

by snappizz on 10 Nov'18 19:43 in instrument gabber speedcore hardcore

POW POW POW POW CHK CHK CHK CHK CHK BAM BAM BAM BAM

SynthDEFaults

by unknown on 14 Aug'18 01:57 in percussion drums organ synthdef piano tradicional instrumens woodwind brass

SynthDEFaults - A Collection of Tradicional SynthDefs- //under GNU GPL 3 as per SuperCollider license //Organized by Zé Craum //This is the firs

stranger things

by 56228375 on 13 Jan'18 14:43 in subtractive theoryquark stranger things theme

First 30 seconds or so of the obligatory "stranger things" theme. I didn't make any serious attempt to perfectly clone the original sounds, but I feel

supercollider implementation of padsynth algorithm.

by 56228375 on 13 Jan'18 12:22 in pattern pad padsynth

An implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art

Movie without images

by 56228375 on 25 Jul'17 00:06 in soundscape alienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no

heavy breathing

by 56228375 on 11 Jun'17 00:04 in synthesis breathing body sound breath

An attempt at emulating a breathing sound. Originally made using sonic-visualizer, based on the spectrogram of the first breath in this recording: htt

Spectrum and Spectrogram of a sound file

by jcc on 07 Nov'14 23:30 in spectrum spectrogram

Calculates and plots the spectrum at any position in a sound file (only reads one channel). Displays the spectrogram of a selected segment of a sound

reception: great and useful (1)

Subtractive Synthesis GUI Demo 2

by Bruno Ruviaro on 09 Sep'13 04:57 in gui patterns synthesis techniques subtractive synthesis

Translucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt

Additive Synthesis GUI Demo 4

by Bruno Ruviaro on 09 Sep'13 04:35 in gui additive synthesis synthesis techniques inharmonic partials

Multislider interface to control up to 16 inharmonic partials of a timbre. Two modes of play: "Continuous Tone" - it simply plays a continuous tone as

Additive Synthesis GUI Demo 3

by Bruno Ruviaro on 09 Sep'13 04:33 in gui additive synthesis synthesis techniques inharmonic partials

2 button rows to play up to 16 inharmonic partials of a given fundamental frequency. Horizontal Sliders control ADSR envelope, Global Volume, and Fund

Additive Synthesis GUI Demo 2

by Bruno Ruviaro on 09 Sep'13 04:29 in gui additive synthesis synthesis techniques

Multislider interface to control 32 partials of a harmonic series. Two modes of playing: "Continuous Tone" - it simply plays a continuous tone as you

Additive Synthesis GUI Demo 1

by Bruno Ruviaro on 09 Sep'13 04:26 in additive synthesis synthesis techniques

Simple button grid to play first 16 partials of a harmonic series. Horizontal Sliders control ADSR envelope. All partials have equal amplitude.

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