Search for «BPF»doc code in class tags

hello SC

by devilfish404 on 16 Aug'13 09:08 in

my first SC patch. nothing special but i wanted to create something musical that is slightly different each time the code gets evaluated. Needs JoshUg

pluck birds in desert

by vividsnow on 31 Mar'13 10:40 in sketch experimental random wind

morning on Gliese 667Cb

Infinite rhythmic marimba clusters

by eli.fieldsteel on 04 Mar'13 13:24 in rhythmic relaxed endless clusters reverb spatialization mellow hypnotic marimba

Infinite reverberant rhythmic clusters with a marimba-like timbre.

reception: impressive (1)organic (1)neat (1)

spawnSynthGranulizer

by bateslewis on 28 Feb'13 05:46 in

glitchy noise

by AdamArmfield on 24 Feb'13 07:40 in noise glitch filtered noise mouse

mouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results

CloudGenMiniExtraSynthDefs

by bateslewis on 04 Feb'13 06:27 in

original example using PMOsc instead

reception: informative (1)gui (1)random (1)cool (1)instrument (1)

redo_minimalish sketch

by Fredrik Olofsson on 23 Dec'12 17:48 in sketch minimalism

took five of my own tweets and played them at the same time.

reception: educational (1)trance (1)

cumbia dormilona

by kyv on 21 Dec'12 03:13 in cumbia

Ppar two intrument cumbia base. I'm just beginning to learn supercollider so I'm interested in feedback. The synths are modified from what sources on

Red alert

by DSastre on 22 Nov'12 11:21 in alarm siren

Based on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 58)

Cars

by DSastre on 22 Nov'12 11:17 in machine car engine

A "toy" engine, a four cylinder engine with slugging speed and an advanced engine example. Based on pure data code from the book "Designing Sound" by

reception: educational (1)simulation (1)andy farnell (1)

Motors

by DSastre on 22 Nov'12 11:12 in motor machine

based on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 44, Practical 21, Motors)

reception: andy farnell (1)

Electricity

by DSastre on 22 Nov'12 11:06 in nature electricity

Hum and spark sounds. Based on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 39, Practical 16, Electricity)

reception: andy farnell (1)

SC Tweets collection

by andre on 10 Nov'12 18:01 in tweets

SC tweets collection from the SC symposium London 2012

Sine Wave ...?

by Fumiya Funatsu on 22 Jul'12 11:53 in

It sounds like Sine-Wave, but...

reception: cryptic (1)

Insects

by DSastre on 16 Jul'12 11:11 in nature lifeforms insects

Different insect sounds, including field crickets, a cicada and a housefly. Based on pure data code from the book "Designing Sound" by Andy Farnell.

reception: natural (1)educational (2)awesome (1)

Star Trek transporter

by DSastre on 15 Jul'12 11:50 in scifi fm space star trek

based on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 56, Practical 33, Transporter)

reception: educational (1)realistic (1)space (2)awesome (1)star trek (1)

sctweets by redFrik

by Fredrik Olofsson on 10 Jul'12 16:56 in tweets

my collection of tweets. see http://twitter.com/redFrik updated 130513 with tweet0110-0136 updated 131125 with tweet0137-0167 updated 131128 with

reception: tweet (1)awesome (1)collection (2)rukanofan (1)inspiration (1)

sctweets by rukano

by rukano on 10 Jul'12 10:01 in tweets

Still trying to find more so I can have a collection of all my tweets here

reception: awesome (1)collection (2)redfrikfan (1)inspiration (1)

Needs more cowbell

by rukano on 09 Jun'12 19:16 in lofi cowbell instrument retro

It's always good to have a cowbell recipe, in case someone says "needs more cowbell" now you can give them cowbell.

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