«glitchy noise» by AdamArmfield

on 24 Feb'13 07:40 in noiseglitchfiltered noisemouse

mouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results

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//mouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results
{BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400)  ) +

BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400) )  +

BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400)  )     }.scope;
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reception
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