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leaf - an lsystem composition

by blueprint on 17 Nov'23 13:12 in algo lsystem

again, after building the l-system using https://anvaka.github.io/lsystem/ A composition. https://github.com/poetaster/supercollider-lsystems

One chord requiem

by 56228375 on 04 Jun'23 08:49 in midi minimal generative piano chord

Generating minimal music by repeating a random chord over and over again, varying individual note volumes (and after a while also timings) to bring ou

l-systems Pbindef

by blueprint on 21 Mar'23 14:17 in lsystem generative iterative

Also an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (

Weed, after P. Bourke

by blueprint on 17 Mar'23 14:13 in panola lsystem generative iterative

This is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems

Re: Generating Graphics and Music From The Dragon Curve

by blueprint on 08 Mar'23 13:17 in code fork minimal generative graphics panola lsystem dragon

These are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or

RaggaTek-000001

by Robert Boyd on 14 Feb'23 03:46 in

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

sieves

by eli.rosenkim on 20 Apr'22 19:31 in xenakis module sieve

function for working with xenakis' sieves made of residual classes/modules function takes a set of arguments for modulus, shifter and number of digit

SpacePan - A Spatial Audio Environment

by audioholic on 07 Nov'20 18:40 in gui spatialization multichannel spatial audio

This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was

[SIMPLE] Random Pad Generator

by Checco Ruseo on 17 Sep'20 12:40 in gui random pad

A random pad generation thing. Every time you click EXECUTE, a pad with a certain number of melodic lines is generated using the parameters in the G

Dirty Sound Maker

by Dindoléon on 29 Jan'20 15:07 in ambient drone gui software

Simple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see https://sccode.org/1-5aY ). Really simple to use. Displayed words aren't

reception: vraiment excellent merci (1)

Generating Graphics and Music From The Dragon Curve

by 56228375 on 26 Jan'19 22:09 in minimal generative graphics panola lsystem dragon

This minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand

luce : standalone synth and custom slider GUI demo

by Dindoléon on 18 Nov'18 11:54 in gui beginner slider module

luce is a standalone synth module driven by a custom 2D slider GUI. It is easy to integrate and to modify. It also serves the purpose of understanding

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 09:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

tagger

by vividsnow on 05 Jun'16 12:32 in shortcut tag

tag system sketch

Pong

by dilots on 04 Oct'15 19:57 in games game pong phrygian

A basic implementation of pong.

Makam_tester

by mahatGma on 16 Dec'14 23:39 in maqam music trainer

Example of morphing (interpolating) between two Signals/Wavetables

by totalgee on 12 Oct'13 18:24 in interpolate morph

This is in response to a question on sc-users, with subject: [Envelope as signal](http://new-supercollider-mailing-lists-forums-use-these.2681727.n2.n

Granular Sampling GUI Demo 1

by Bruno Ruviaro on 09 Sep'13 04:50 in gui synthesis techniques granular synthesis sampling

Graphical interface to experiment with granular sampling (one sound file at a time).

reception: educational (1)
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