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Hymn #15 - generative melody by array rewriting

by madamdata on 19 Apr'16 14:22 in algorithmic

This composition uses a task to read an array of durations and pitches. Every certain number of cycles, the functions scrambRand and octRand are calle

Simple Frequency Modulation SynthDef

by deusofnull on 11 Apr'16 19:37 in fm beginner frequency_modulation

This is a very basic example, I know, but I found it was hard to find basic synthdefs when I was getting started. input args are mostly self expl

Ray Gun

by dcall on 15 Mar'16 04:58 in space alien weapon laser raygun blaster

The sound of an alien weapon firing.

Risset rhythm

by snappizz on 06 Mar'16 15:04 in rhythm risset shephard accelerando decelerando illusion

buffer playback with eternal accelerando rhythm

In-App purchase

by grirgz on 11 Feb'16 12:46 in

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b

Binaural Beats Experiment

by axl99 on 06 Feb'16 09:44 in experimental science

An experimental setup to create files of binaural beats attuned to human brainwave frequencies.

Simple pattern-based beat slicer

by david_morgan on 24 Jan'16 16:00 in beat slicer

Revised: Made some improvements from previous submission. I hadn't really come across a simple self-contained example to use with patterns. Yo

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 15:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r


by Modanung on 28 Nov'15 20:54 in scifi soundeffect camp value bleep laser zap jetsons code fork hexon

Seekers are something you should avoid. I put this code through Rakarrack to get some samples for heXon. heXon is a FOSS dual stick arcade shooter a

Chaos Ambient - Unfinished Piece

by rumush on 18 Nov'15 06:01 in random chaos algorhitmic

A unfinished noise piece. Based on two chaotic UGens and some granularization.

Lost Among the Atoms - First Composition - Glitch/Ambient

by rumush on 16 Nov'15 14:44 in ambient glitch experimental composition

A composition for EP - Lost Among the Atoms

Pi sonification

by grirgz on 14 Nov'15 13:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP

by rumush on 11 Nov'15 13:45 in

Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP

random patterns

by grirgz on 11 Nov'15 13:12 in

this generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.

Doppler Effect Composition

by rumush on 06 Nov'15 08:16 in

Almost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to

Chaos Glitch SynthDef

by rumush on 14 Oct'15 11:51 in noise fm glitch experimental chaos

Another glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 16:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Re: the perfect frequencies

by rumush on 12 Oct'15 16:08 in ambient code fork random

Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.


by dilots on 04 Oct'15 13:57 in games game pong phrygian

A basic implementation of pong.

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