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Equal-Loudness Contour Experience in SC

by prko on 05 Apr'18 05:16 in

Equal-Loudness Contour Experience in SC special thanks to James Harkins who resolved my errors in the code via the sc-users list!

Diplopterys Cabrerana

by blaz.pavlica on 17 Sep'17 06:00 in

This is the code used for the first song on my album Blaž Pavlica - Virtual Entheogen https://zvocniprepihi.bandcamp.com/album/bla-pavlica-virtual-

Scribble Squiggle

by 56228375 on 09 Aug'17 09:40 in squiggle record play

Alternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back

Squiggle squiggle

by 56228375 on 08 Aug'17 18:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 03:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

Collapsible Views

by codepool on 27 Apr'17 16:14 in gui view

Migration from the old SourceForge wiki.

Color Picker

by codepool on 27 Apr'17 16:13 in gui color picker

Migration from the old SourceForge wiki.

granular AM synthesis

by 56228375 on 18 Feb'17 19:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized

AMSynth GUI

by TrysonHardie on 12 Nov'16 14:46 in gui synth synthesizer user interface amsynth

Recreation of AMSynth (only GUI) -> https://youtu.be/ZsTNBsti6xM

growing layout

by julian.rohrhuber on 01 Oct'16 05:10 in gui layout

Just an illustration of how layouts behave dynamically.

reception: useful (1)instructive (1)

Method help re-ordering utility

by jamshark70 on 22 Jul'16 14:34 in utility scdoc help method sort order

If you have a large class with a lot of methods, you probably want to sort the methods in the auto-generated SCDoc template into an order that's meani

Basic ScopeView example

by defaultxr on 11 Jul'16 23:30 in gui scope scopeview scopeout scopeout2

This is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.

GUI: Scrolling list of multi-view items

by jamshark70 on 16 Jan'16 22:07 in gui scroll list layout layouts multiline

A common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "lin

«Gui for NanoKontrol 2»

by jmasterj89 on 31 Oct'15 08:47 in gui

GUI for NanoKontrol2 (barebone)

Pong

by dilots on 04 Oct'15 13:57 in games game pong phrygian

A basic implementation of pong.

The mysteries of quantization

by simoncornaz on 27 Aug'15 11:22 in quantization

GUI to play with quantization

reception: gui (1)visualization (1)

Radial loudness meter

by snappizz on 07 Jun'15 18:25 in amplitude graphic visualization loudness

Short-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s

Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version

by henklass on 14 May'15 11:48 in graphic random xenakis conways game of life

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt

Confetti 3a: Game of Life

by henklass on 14 May'15 11:38 in random graphics 1bit music conways game of life

It is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure

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