Search for «PlayBuf»doc code in class tags

Spectrum and Spectrogram of a sound file

by jcc on 07 Nov'14 23:30 in spectrum spectrogram

Calculates and plots the spectrum at any position in a sound file (only reads one channel). Displays the spectrogram of a selected segment of a sound

reception: great and useful (1)

In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics)

by Jonathan Coon on 30 Oct'14 08:40 in electronic supercollider code granular granular synthesis sampling granular sampling musc9plunderphonics underoath ardour plunderphonics music computer

This track was created using SuperCollider and using granular sampling. The sampled track is In Division (Toxic Avenger Remix) by Underoath. The sampl

glitchySampler

by tigges-p on 12 Aug'14 20:32 in sampler glitch

Hey guys! I used this code on my first release and some people asked for a look on it. It's basically a PlayBuf UGen whose arguments are modulated t

Re: The Sounds of Fibonacci

by ttsesmetzis on 18 Mar'14 17:42 in code fork mathematics research

Pisano periods for rythmic patterns.

The Sounds of Fibonacci

by henk.lasschuit on 16 Mar'14 16:37 in mathematics research

Pisano Periods for the numbers 2 to 1000 converted to sounds

Part-Aleatoric Sample Machine

by nathan on 01 Feb'14 18:26 in sampler aleatoric

This piece is a demonstration of the Part-Aleatoric Sample Machine, a project I am working on to explore possible interfaces between human and non-hum

20140103_1504 (pluck piece)

by nathan on 03 Jan'14 17:30 in random karpusstrong

New piece arranged and performed in SuperCollider based on code from Bruno Ruviaro, "Pluck (Karpus-Strong) example" (pluck pattern - thanks Bruno) and

wobble bass

by grirgz on 11 Nov'13 04:48 in bass wobble dubstep jitlib

Sampling Demo with QuNeo - Patch 1

by Bruno Ruviaro on 23 Sep'13 06:25 in playback sampling quneo

Each QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of

Granular Sampling GUI Demo 2

by Bruno Ruviaro on 09 Sep'13 04:51 in gui synthesis techniques granular sampling

Graphical interface to experiment with granular sampling (multiple sound files at a time).

The Unfunky Drummer

by Schemawound on 30 May'13 19:02 in random unfunky drum chaos

The Unfunky Drummer - Insert samples, extract joy. Code by Jonathan Siemasko http://www.schemawound.com/ NOTE: Set values for ~synthDefToUse, ~rat

example sequencing soundfiles

by Fredrik Olofsson on 14 May'13 22:17 in

simple example showing how to play one soundfile after the other in a sequence. use as a template.

Spring saw

by Paul Anderson on 23 Apr'13 01:53 in physical model

Feeding sound file multiplied by a slow saw wave into the spring physical model. Fascinating results ensue.

reception: simple (1)nice (1)

Play soundfiles

by Bjørn Houdorf on 26 Mar'13 18:37 in sound file task

Play your (short) soundfiles with some delay. Your soundfiles should be in the folder "yourSoundFileFolder"

spawnBufGranulizer

by bateslewis on 24 Feb'13 17:32 in

pattern based granulizer using Pspawn - a work in progress

(mono) looper on Ndef basis

by LFSaw on 04 Feb'13 21:15 in looper basic ndef

very basic, more explanation and a sound example here: http://tai-studio.org/index.php/2013/02/looper/