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Pietro Mascagni's 'Cavalleria rusticana'

by deafwalker on 26 Jun'20 14:42 in classical orchestra fieldsteel eli fieldsteel

A SuperCollider rendition of the orchestral intermezzo from Pietro Mascagni's 'Cavalleria rusticana' by Eli FieldSteel

Hotroded "08091500Acid309 by_otophilia"

by bernhard on 15 Apr'20 09:44 in techno random acid 303 909 euclidian

Hotroded version of "08091500Acid309 by_otophilia". With additional basssynth, euclidian patterns (needs the Bjorklund Object). With some randomisatio

FxChain class

by kennethflak on 26 Feb'20 09:36 in utilities effectchains

A relatively lightweight way for me to quickly add effects. Not very advanced, but it gets the job done. The effect synths are supposed to do the job

Dirty Sound Maker

by Dindoléon on 29 Jan'20 09:07 in ambient drone gui software

Simple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see https://sccode.org/1-5aY ). Really simple to use. Displayed words aren't

Simple wrapper class for VSTPlugin

by david_morgan on 29 Dec'19 13:41 in

This is a class to streamline some of the boilerplate code for wiring up the VSTPlugin extension. It is intended to make using VSTPlugin with a NodePr

reception: jitlib (1)vst (1)

sync looper

by olavovianna on 02 Mar'18 05:51 in sync looper pedal

synchronized loop

supercollider implementation of padsynth algorithm.

by 56228375 on 13 Jan'18 06:22 in pattern pad padsynth

An implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art

neural sirens

by clarkenciel on 02 Dec'17 20:09 in

audio transitions

by 56228375 on 19 Aug'17 05:06 in transition tutorial effects

Code used in the blog article about audio transitions https://technogems.blogspot.be/2017/08/audio-transitions-in-supercollider.html The program pro

Re: DWG sitar model

by 56228375 on 10 Aug'17 08:55 in guitar code fork instrument physical model plucked strings pluck sitar

fork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (w

Squiggle squiggle

by 56228375 on 08 Aug'17 18:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

click clack toot // fm-grains

by _Lf0 on 18 Dec'16 18:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

Fragment IX

by coreyker on 05 May'16 10:57 in drone bandcamp

Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix

DWG sitar model

by snappizz on 22 Sep'15 16:02 in guitar instrument physical model plucked strings pluck sitar

guhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this

20140103_1504 (pluck piece)

by nathan on 03 Jan'14 11:30 in random karpusstrong

New piece arranged and performed in SuperCollider based on code from Bruno Ruviaro, "Pluck (Karpus-Strong) example" (pluck pattern - thanks Bruno) and

Gravel

by alextiberiuskirk on 06 Nov'13 11:54 in filter grain bus brown noise

BEASTS(Homunculus-Basilisk)

by Schemawound on 13 Jan'13 21:15 in dystimbria

"BEASTS(Homunculus-Basilisk)" By Schemawound Released by Dystimbria [http://Dystimbria.cc](http://Dystimbria.cc) All code by Jonathan Siemas

Telegraph Incantation [disquiet0050-morsebeat]

by Schemawound on 17 Dec'12 07:04 in disquiet junto disquiet junto disquiet0050morsebeat morse code

Telegraph Incantation [disquiet0050-morsebeat] By Schemawound All code by Jonathan Siemasko Blog post about this track: http://schemawound.

Nooge

by rwentk on 13 Sep'12 21:04 in ambient analog generative infinite pentatonic moog svf chill

Sort of analog-ish non-shiny largo pads modulating forever.

reception: analog (1)relaxed (1)awesome (1)beautiful (1)va (1)wow (1)
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