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by vividsnow on 14 Nov'11 19:28 in gui sequencer random step

simple gui step sequencer of PMOsc-based random instruments note: modify variables "dims" and "resolution" to change number of instruments/steps an


by vividsnow on 23 May'12 16:20 in rhythmic experimental random endless

example outputs at [soundcloud](

pluck birds in desert

by vividsnow on 31 Mar'13 10:40 in sketch experimental random wind

morning on Gliese 667Cb

by brianlheim on 21 May'15 14:23 in random chaotic meta code generation automatic (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially


by vividsnow on 19 Nov'11 11:45 in gui code fork sequencer random step

bulging version of [simple rand-n-step]( but with comments, which maybe helpful to reuse this stuff it seems, someday, it sh

The Unfunky Drummer

by Schemawound on 30 May'13 13:02 in random unfunky drum chaos

The Unfunky Drummer - Insert samples, extract joy. Code by Jonathan Siemasko NOTE: Set values for ~synthDefToUse, ~rat


by grirgz on 09 Jul'13 15:37 in bass random

Fractal Noise

by Michael Dzjaparidze on 20 Sep'13 07:52 in noise random chaos fractal

This code generates fractal noise by cascading N first order filter sections. beta = 0 -> white noise, beta = 1 -> pink noise, beta = 2 -> brown noise


by Fredrik Olofsson on 14 Jan'14 16:54 in random tool

might be osx only

sine ocean

by eli.fieldsteel on 23 Apr'14 20:01 in sine patterns random spatialization metal pure immersive

150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase

20140103_1504 (pluck piece)

by nathan on 03 Jan'14 11:30 in random karpusstrong

New piece arranged and performed in SuperCollider based on code from Bruno Ruviaro, "Pluck (Karpus-Strong) example" (pluck pattern - thanks Bruno) and

Semi-Random Glitch SynthDef

by rumush on 09 Oct'15 15:27 in pattern glitch experimental random

It is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.

Re: the perfect frequencies

by rumush on 12 Oct'15 16:08 in ambient code fork random

Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.

Confetti 3

by henklass on 14 May'15 11:33 in random graphics 1bit music

Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 16:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Chaos Ambient - Unfinished Piece

by rumush on 18 Nov'15 06:01 in random chaos algorhitmic

A unfinished noise piece. Based on two chaotic UGens and some granularization.

Confetti 3a: Game of Life

by henklass on 14 May'15 11:38 in random graphics 1bit music conways game of life

It is relatively simple to convert Confetti3 ( )to John Conway's Game of Life. You just need to change the rules and make sure

Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version

by henklass on 14 May'15 11:48 in graphic random xenakis conways game of life

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt

Hats and Noise

by rumush on 26 Nov'15 14:42 in noise random

A couple of rhythmic noise generating functions. All based on the top one.

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