Search for «Rand»doc code in class tags

Algorithmic Beats

by rumush on 04 Jan'16 15:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 15:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r

Lost Among the Atoms - First Composition - Glitch/Ambient

by rumush on 16 Nov'15 14:44 in ambient glitch experimental composition

A composition for EP - Lost Among the Atoms

Pi sonification

by grirgz on 14 Nov'15 13:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP

by rumush on 11 Nov'15 13:45 in

Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP

random patterns

by grirgz on 11 Nov'15 13:12 in

this generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.

Doppler Effect Composition

by rumush on 06 Nov'15 08:16 in

Almost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to

Chaos Glitch SynthDef

by rumush on 14 Oct'15 11:51 in noise fm glitch experimental chaos

Another glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H

Re: Dissonator with Steno

by julian.rohrhuber on 16 Jun'15 12:51 in effect code fork dissonant ring modulator psychoacoustic language

Here is a remix in the language Steno.

radio tunner and harmonica

by grirgz on 03 Feb'15 18:06 in

Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa

Industrial bagpipe army

by wondersluyter on 17 Feb'14 18:44 in subtractive synthesis

Today's attempt at making something with a beat.. Gets interesting when you slow the tempo way down :) [

Part-Aleatoric Sample Machine

by nathan on 01 Feb'14 12:26 in sampler aleatoric

This piece is a demonstration of the Part-Aleatoric Sample Machine, a project I am working on to explore possible interfaces between human and non-hum


by alextiberiuskirk on 06 Nov'13 11:54 in filter grain bus brown noise

Where did I leave my keys?

by julian.rohrhuber on 01 Nov'13 18:05 in speculative multichannel crossing

Cross-tuning between multiple signal dimensions. The code is finished without listening.

Re: network of loosely connected nodes (now working)

by LFSaw on 21 Oct'13 14:30 in code fork synchronisation weak connection

Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (

Subtractive Synth

by alextiberiuskirk on 23 Sep'13 13:52 in klank subtractive synthesis routine

Play around with {Rand(70, 21000)}!7 A simple example for the begginers... hope I can contribute to something =)

SuperCollider sending data to Processing

by Luigi Tamagnini on 09 Sep'13 10:57 in osc audiovisual processing

first in SC i analyse audio data with some useful UGens: Onsets, SendTrig and SendPeakRMS; this data is then polled back to de client and dispatched


by grirgz on 09 Jul'13 15:37 in bass random