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Ceci N'est Pas Une Pipe

by codepool on 27 Apr'17 22:05 in live coding jitlib

Migration from the old SourceForge wiki.

Scgraph sound and vision part 2

by codepool on 27 Apr'17 22:01 in scgraph

Migration from the old SourceForge wiki.

Basic Ableton Push control with Modality

by LFSaw on 29 Jan'17 20:07 in modality cookbook ableton push

Example on how to interface SuperCollider with Ableton Push via [Modality](http://modalityteam.github.io/) toolkit. (I only have the first version her

Fragment IX

by coreyker on 05 May'16 16:57 in drone bandcamp

Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix

Re: Kalimba

by p.dupuis on 22 Apr'16 03:37 in code fork instrument pluck kalimba plucked

Here is a slightly thinner sounding version of snappizz's kalimba SynthDef. I added filtering on the SinOsc and on the PinkNoise. IMO it sounds better

Reed synthesis

by snappizz on 22 Apr'16 03:10 in drone instrument reed harmonica melodica accordion

possible basis for harmonica, accordion, etc. adapted from an example from the SelectXFocus help file.

Kalimba

by snappizz on 22 Apr'16 01:45 in instrument pluck kalimba plucked

i needed a kalimba sound so i built one with SinOsc + DynKlank. feedback and improvements are welcome :)

Re: Morphing Saw Bass

by grirgz on 14 Mar'16 22:29 in bass code fork morphing sawtooth

my hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)

In-App purchase

by grirgz on 11 Feb'16 18:46 in

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b

Algorithmic Beats

by rumush on 04 Jan'16 21:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 21:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r

Lost Among the Atoms - First Composition - Glitch/Ambient

by rumush on 16 Nov'15 20:44 in ambient glitch experimental composition

A composition for EP - Lost Among the Atoms

Pi sonification

by grirgz on 14 Nov'15 19:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP

by rumush on 11 Nov'15 19:45 in

Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP

random patterns

by grirgz on 11 Nov'15 19:12 in

this generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.

Doppler Effect Composition

by rumush on 06 Nov'15 14:16 in

Almost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to

Chaos Glitch SynthDef

by rumush on 14 Oct'15 17:51 in noise fm glitch experimental chaos

Another glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H

Re: Dissonator with Steno

by julian.rohrhuber on 16 Jun'15 18:51 in effect code fork dissonant ring modulator psychoacoustic language

Here is a remix in the language Steno.

radio tunner and harmonica

by grirgz on 04 Feb'15 00:06 in

Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa

Industrial bagpipe army

by wondersluyter on 18 Feb'14 00:44 in subtractive synthesis

Today's attempt at making something with a beat.. Gets interesting when you slow the tempo way down :) [https://soundcloud.com/sluyterrific/industria