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weightlessness
by vividsnow on 26 Mar'13 08:13 inreqs: sc3-plugins
reception: really nice going to need to study this one (1)A Map To Everything [Disquiet0062-LifeOfSine]
by Schemawound on 25 Mar'13 17:20 inThis week’s project involves making music from the basic building block of sound: the sine wave. You will compose and record a piece of music using
reception: patterns (1)sines (1)some rhythm (1)UFO Landing
by Schemawound on 25 Mar'13 17:16 inHere is some quick code that sounds like an old sci-fi UFO landing.
FM Patterns Tweet
by Schemawound on 25 Mar'13 17:09 in2 Dseq patterns modulating each other. Speed of each pattern controlled by a mouse axis
Record Slow Tweet
by Schemawound on 25 Mar'13 17:08 inRhythmic mouse controlled tweet that sounds sort of like a turntable slowing down. Kinda.
reception: bistable physics sonification hearalike (1)How to make a saw using only sines - Tweet Style
by Schemawound on 25 Mar'13 17:04 inUsing sine waves to generate a saw waveform
An FM Matrix Synth with 1to1 feedback.
by LFSaw on 25 Mar'13 16:02 inFM Matrix Synth, now with 1to1 feedback!
reception: awesome (1)NDef FM synthesis for beginners
by LFSaw on 25 Mar'13 13:35 inRestricting fm to harmonic sidebands after[Chowning, 1973]. Restriction actually happens because of the specs, not server-side. ----- Chowning, J.
Shane Demo
by Bjorn Westergard on 02 Mar'13 01:30 inSomething I whipped up talking to my buddy Shane.
glitchy noise
by AdamArmfield on 24 Feb'13 13:40 inmouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results
Young Mr. Markov
by Paparde on 23 Feb'13 21:53 inComposition using a markov chain and a violin sample. You can set probabilities for the notes to be generated by the markov chain (minor or major or r
The quest for the prime numbers
by henklass on 11 Feb'13 17:59 inThe search for prime numbers from 1 to 100 is represented by sound. Channel 1: the numbers, channel 0: the divisors. In the center: a fm-sound with a