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how to generate the synthdef with a pattern

by grirgz on 05 Jan'24 02:28 in pattern synthdef

synthdef building should take less time than s.latency for this to work

Cleanroom

by grirgz on 17 Feb'20 01:17 in cymbal

FM bell and bass

by grirgz on 16 Nov'17 01:43 in bass fm bell

Synthdefs inspired by FM8

Now you're going to die

by grirgz on 12 Sep'17 00:09 in drone generative

Eternal sunrise

by grirgz on 19 Jul'17 03:15 in sleep

LFO blues

by grirgz on 11 Jun'17 20:23 in tweet lfo blues

City

by grirgz on 03 Jun'17 02:09 in

Late morning

by grirgz on 25 May'17 06:45 in

Snow

by grirgz on 23 Jul'16 19:55 in drone

Entities

by grirgz on 19 Jul'16 04:37 in drone

Re: Morphing Saw Bass

by grirgz on 14 Mar'16 22:29 in bass code fork morphing sawtooth

my hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)

In-App purchase

by grirgz on 11 Feb'16 18:46 in

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b

Pi sonification

by grirgz on 14 Nov'15 19:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

random patterns

by grirgz on 11 Nov'15 19:12 in

this generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.

fm generated melody

by grirgz on 11 Nov'15 19:02 in

I'm sure it's a well known technique, but I found this by accident and I'm amazed by the cool jazzy basslines generated from nowhere

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 22:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Gates

by grirgz on 21 Jul'15 02:12 in bass noisy

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