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Scoring a movie with supercollider

by 56228375 on 12 Aug'17 05:34 in osc synchronization movie timeline blender

This is the supercollider code used in the tutorial about creating a generative movie score with supercollider and blender. The tutorial itself is loc

Re: DWG sitar model

by 56228375 on 10 Aug'17 08:55 in guitar code fork instrument physical model plucked strings pluck sitar

fork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (w

Scribble Squiggle

by 56228375 on 09 Aug'17 09:40 in squiggle record play

Alternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back

Squiggle squiggle

by 56228375 on 08 Aug'17 18:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

I need you

by 56228375 on 07 Aug'17 18:13 in xenakis squiggle gendy

Iannis Xenakis begging us from the grave: "I need you! I need you! I need you!...". This code is based on an example from the Help documents that use

Those were the times

by 56228375 on 04 Aug'17 07:21 in pmono brown noise

When this generative song was released in 2342 it immediately rose to the top spot of the intergalactic U2B channel, easily breaking the all time reco

Movie without images

by 56228375 on 24 Jul'17 18:06 in soundscape alienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no

forlorn brownian atmosphere

by david_morgan on 22 Jul'17 02:03 in generative

Requires sc3-plugins: DFM1, Greyhole, JPverb

When The Saints Come Crawling Out

by walters on 20 Jul'17 12:07 in percussive generative algorithmic

Submission for WESU algorithmic music show.

Eternal sunrise

by grirgz on 18 Jul'17 21:15 in sleep

Moth drums

by badnumbersmusic on 20 Jun'17 18:50 in drums

I like the discoey feel. The snare's probably much too noisy but what the hell.

heavy breathing

by 56228375 on 10 Jun'17 18:04 in synthesis breathing body sound breath

An attempt at emulating a breathing sound. Originally made using sonic-visualizer, based on the spectrogram of the first breath in this recording: htt

Xiongnu bells

by badnumbersmusic on 10 Jun'17 03:17 in bell

Makes a sort of melody out of detuned bell sounds.

Buffers & LFNoise1

by BROKENCODE// on 07 Jun'17 15:13 in buffer sample control buffers

a simple BufRd with the starting point of lecture randomized by LFNoise1

Re: 808-ish Cowbell

by p.dupuis on 06 Jun'17 21:00 in percussion code fork cowbell 808

Now with a little more stick.

three kicks

by snappizz on 06 Jun'17 17:55 in instrument kick drum

some kick drums i wrote back in january. my favorite is #2

reception: useful (1)awesome (1)

heavy snare

by snappizz on 06 Jun'17 17:27 in snare instrument drum neurofunk

a very punchy snare in neurofunk style

loopr

by LFSaw on 05 Jun'17 11:23 in looper synthdef

variable length looping engine

reception: awesome (1)

City

by grirgz on 02 Jun'17 20:09 in

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