Search for «Out»doc code in class tags
panflute sampler
by nicolaariutti on 20 Oct'19 19:42 inA slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-
Cello
by nicolaariutti on 19 Oct'19 23:18 inmaking some experiments I came out with this sound which resambles a cello to me. Let me know in the comments below what do you think about it. Plea
Creepy plinking
by badnumbersmusic on 05 Oct'19 21:43 inJust rediscovered this thing I made a couple of months ago. I love it.
Punchy break
by badnumbersmusic on 05 Oct'19 19:32 inBreakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.
techno kick
by Thomas Legacy on 02 Oct'19 17:51 inMy first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo
Melodic, beat driven, evening synthesis.
by willschrimshaw on 05 Sep'19 13:25 inPosted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a
instant nostalgia with wow and flutter
by 56228375 on 31 Aug'19 15:22 inadd instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq
Basic Feedback Delay Network SynthDef
by michaeldzjap on 18 Jul'19 18:40 inExample of a basic feedback delay network or FDN of order 8. Requires the MathLib quark. Use the scale argument to increase / decrease the delay time
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
blippoo Box
by olaf on 23 May'19 23:26 inThis is a implementation of the blippoo box as it is documented in the article "The Blippoo Box: A Chaotic Electronic Music Instrument, Bent by Design
FM Patterns
by eli.fieldsteel on 22 May'19 16:57 inPattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y
reception: game music (1)Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
Cavern_Class
by Scott L Simon on 18 Mar'19 12:46 inExperimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with
Twilight Luminaries
by Alexander Zhagun-Linnik on 26 Feb'19 13:53 inTwilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note
Automatic composition of tonal canons
by 56228375 on 24 Feb'19 16:21 inSlightly older project which I forgot about until I hit on it by coincidence again... having some fun generating tonal canons (using the terminology "
reception: wow (1)oneshot renderer
by LFSaw on 29 Jan'19 18:38 inrender each synthdef in a given dictionary as one-shot sound file.
Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 22:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand
Mad Traffic
by mr_rebop on 23 Jan'19 14:35 in"It's the lack of eye contact that makes us more idiots, to the point that convertible riders give less to escalation. Closed in the car, explain the
OceanTracker
by Scott L Simon on 10 Jan'19 09:25 inExperiments in metering and mapping a synth using sendreply.kr and Level-Indicator.