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how to generate the synthdef with a pattern

by grirgz on 05 Jan'24 02:28 in pattern synthdef

synthdef building should take less time than s.latency for this to work

leaf - an lsystem composition

by blueprint on 17 Nov'23 13:12 in algo lsystem

again, after building the l-system using https://anvaka.github.io/lsystem/ A composition. https://github.com/poetaster/supercollider-lsystems

Introduction of Sweet Dreams

by prko on 28 Oct'23 00:16 in sweet dreams

inspired from "2018 09 18 18 20 48 sweet dreams twitch" by studioTTTguTTT: "https://www.youtube.com/watch?v=vFqCyfdNbZM&lc=Ugz8PRnQHrWs-XOm45p4AaABA

filksong

by smoge on 28 Sep'23 04:06 in

https://www.gnu.org/music/free-software-song.html

Spectral Cross-Synthesis

by zecraum on 26 Jun'23 00:54 in fft spectral crosssynthesis spectral phase vocoder

By Nathaniel Virgo. See https://listarc.cal.bham.ac.uk/lists/sc-users-2009/msg55766.html This comes from the mailing list as an attempt to simulate

Convolution reverb and impulse responses

by zecraum on 12 Jun'23 02:42 in reverb convolution reverse ir fft impulse response reverse reverb realtime real time

Boilerplate code for creating and testing convolution reverb and impulse responses

Reverse reverb

by zecraum on 11 Jun'23 17:41 in reverb convolution reverse fft

Reverb reverb by Click Nilson based on impulse response convolution. Posted on the mailing list.

l-systems Pbindef

by blueprint on 21 Mar'23 14:17 in lsystem generative iterative

Also an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (

Weed, after P. Bourke

by blueprint on 17 Mar'23 14:13 in panola lsystem generative iterative

This is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems

Re: Generating Graphics and Music From The Dragon Curve

by blueprint on 08 Mar'23 13:17 in code fork minimal generative graphics panola lsystem dragon

These are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or

RaggaTek-000001

by Robert Boyd on 14 Feb'23 03:46 in

Experiment with roots of unity

by Muse Score on 28 Jan'23 11:04 in

This is an experiment with roots of unity in supercollider. I took Eulers formula exp(2*pi*I*k/n) = cos(2*pi*k/n)+sin(2*pi*k/n)*I to sonify sums o

Underwater

by Muse Score on 24 Jan'23 12:50 in

This is my first piece of music in the world of supercollider. https://www.youtube.com/watch?v=lpAUKkNgqhU

Automatic looper by selecting a part of a sound file

by prko on 05 Dec'22 15:41 in looper

originated from <https://listarc.cal.bham.ac.uk/lists/sc-users-2016/msg51590.html> and <https://scsynth.org/t/display-playhead-position-in-gui-in-a-sy

NodeProxy PlayControl for parallel sounds

by LFSaw on 04 Aug'22 11:38 in jitlib recipe

NodeProxy rule to create parallel versions of the same sound definition.

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

phase modulation dx11 algoritms

by gentleclockdivider on 04 Jul'22 01:19 in fm phase modulation dx

All dx11 algoritms

fast fm windchimes 4 fealty

by s2s2s2s2s on 18 Jun'22 03:24 in i loike windchimes

oldpatch

monzos + sloth patch

by eli.rosenkim on 20 Apr'22 19:37 in just intonation monzo sloth canon fractals

fun patch using sloth canons to control places of a monzo

sloth canons

by eli.rosenkim on 20 Apr'22 19:36 in fractal just intonation sloth canon

routine that takes a seed and generates a self-similar sloth canon with it by adding each term to each term, better explained in this blog post: https

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