Search for «LPF»doc code in class tags
Punchy break
by badnumbersmusic on 05 Oct'19 13:32 inBreakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.
Melodic, beat driven, evening synthesis.
by willschrimshaw on 05 Sep'19 07:25 inPosted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 17:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
FM Patterns
by eli.fieldsteel on 22 May'19 10:57 inPattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y
reception: game music (1)Cavern_Class
by Scott L Simon on 18 Mar'19 07:46 inExperimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with
Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 16:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand
aurora borealis
by nicolaariutti on 27 Dec'18 08:50 inRandom synths selected from VarSaw, Pulse and WhiteNoise create a texture resambling brasses, woods and flutes. It reminds me Micheal Land "The Dig"
Micro-Rythms and micro-melodies with granular synthesis.
by jerome.lapuyade.lahorgue on 17 Dec'18 09:25 inIn order to not saturate the server, no OSC message is sent at each micro-times; I use Demand Ugens and I can get very speed rhythms.
FMSynth GUI
by Scott L Simon on 15 Dec'18 21:36 inCombined a couple of bits of code from this site - with a few mods. Creates a little performance GUI that does frequency mod.
Wind Down: Track Creation Project
by pkirk on 29 Nov'18 16:41 inUse of Synthdefs, Pbinds, and Pspawner to create a unique track. This track was create for Bruno Ruviaro's course in Experimental Sound Design.
ChannelStrip
by meunier.fabien on 10 Nov'18 14:16 inA channel strip and master bus SynthDef to create your own mixer, be carefull cause you can create feedback loops by feeding channel A into channel B
SynthDEFaults
by unknown on 13 Aug'18 19:57 inSynthDEFaults - A Collection of Tradicional SynthDefs- //under GNU GPL 3 as per SuperCollider license //Organized by Zé Craum //This is the firs
Filter Explorer @ 1000 Hz of the Cutoff Frequency (Centre Frequency)
by prko on 21 Apr'18 19:44 inSpecial Thanks to Russell Johnston who gave an excellent solution to MouseLeaveAction issue via the sc-users list! Thanks to Fredrik Olofsson who men
stranger things
by 56228375 on 13 Jan'18 08:43 inFirst 30 seconds or so of the obligatory "stranger things" theme. I didn't make any serious attempt to perfectly clone the original sounds, but I feel
audio transitions
by 56228375 on 19 Aug'17 05:06 inCode used in the blog article about audio transitions https://technogems.blogspot.be/2017/08/audio-transitions-in-supercollider.html The program pro
Re: DWG sitar model
by 56228375 on 10 Aug'17 08:55 infork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (w