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Wine Glass Code - Edited

by schun on 15 Mar'16 20:02 in wineglass

This is an addition to my first code of wine glass sound: "The friction between a finger dipped in water and the edge of a wine glass creating a sound

Wobble

by gacastillo on 15 Mar'16 10:48 in pulse wobble tremelo wub triangle

Wobble, tremolo, whatever you want to call it. This code uses amplitude modulation with a triangle wave to produce a lower register pulsating synth.

8-bit synth

by jshimada on 15 Mar'16 10:16 in

Apocalyptic Visions

by Akash Kumar on 15 Mar'16 01:47 in visions

For my MUSC-115 Final. I decided that I would try to remake all that I could from Visions (my first song that I produced). It was a challenge to get t

Carousel

by mjescobar on 14 Mar'16 00:21 in carnival themepark

Cool modulation synth and Pbind that gets a sound similar to that of a carousel at a carnival. Toy with the \dur and set to 1/2 and it gives a spookie

Risset rhythm

by snappizz on 06 Mar'16 15:04 in rhythm risset shephard accelerando decelerando illusion

buffer playback with eternal accelerando rhythm

In-App purchase

by grirgz on 11 Feb'16 12:46 in

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b

Simple pattern-based beat slicer

by david_morgan on 24 Jan'16 16:00 in beat slicer

Revised: Made some improvements from previous submission. I hadn't really come across a simple self-contained example to use with patterns. Yo

Algorithmic Beats

by rumush on 04 Jan'16 15:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Lost Among the Atoms - First Composition - Glitch/Ambient

by rumush on 16 Nov'15 14:44 in ambient glitch experimental composition

A composition for EP - Lost Among the Atoms

Pi sonification

by grirgz on 14 Nov'15 13:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

random patterns

by grirgz on 11 Nov'15 13:12 in

this generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.

fm generated melody

by grirgz on 11 Nov'15 13:02 in

I'm sure it's a well known technique, but I found this by accident and I'm amazed by the cool jazzy basslines generated from nowhere

Doppler Effect Composition

by rumush on 06 Nov'15 08:16 in

Almost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to

Chaos Glitch SynthDef

by rumush on 14 Oct'15 11:51 in noise fm glitch experimental chaos

Another glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 16:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Re: the perfect frequencies

by rumush on 12 Oct'15 16:08 in ambient code fork random

Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.

Semi-Random Glitch SynthDef

by rumush on 09 Oct'15 15:27 in pattern glitch experimental random

It is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.

DWG sitar model

by snappizz on 22 Sep'15 16:02 in guitar instrument physical model plucked strings pluck sitar

guhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this

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