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instant nostalgia with wow and flutter

by 56228375 on 31 Aug'19 09:22 in effect wow flutter nostalgia

add instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq

Automatic composition of tonal canons

by 56228375 on 24 Feb'19 10:21 in pattern generative theoryquark canon

Slightly older project which I forgot about until I hit on it by coincidence again... having some fun generating tonal canons (using the terminology "

reception: wow (1)

Generating Graphics and Music From The Dragon Curve

by 56228375 on 26 Jan'19 16:09 in minimal generative graphics panola lsystem dragon

This minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand

Panola - pattern notation language tutorial

by 56228375 on 11 May'18 17:03 in pattern tutorial panola notation

tutorial for the panola pattern notation language

reception: excellent (1)

stranger things

by 56228375 on 13 Jan'18 08:43 in subtractive theoryquark stranger things theme

First 30 seconds or so of the obligatory "stranger things" theme. I didn't make any serious attempt to perfectly clone the original sounds, but I feel

supercollider implementation of padsynth algorithm.

by 56228375 on 13 Jan'18 06:22 in pattern pad padsynth

An implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art

Lamento

by 56228375 on 03 Dec'17 18:19 in pad sad theoryquark

( Requires the theory quark from https://github.com/shimpe/theoryquark ) Moments before life support was to fail, a supercollider satellite was ejecte

audio transitions

by 56228375 on 19 Aug'17 05:06 in transition tutorial effects

Code used in the blog article about audio transitions https://technogems.blogspot.be/2017/08/audio-transitions-in-supercollider.html The program pro

Scoring a movie with supercollider

by 56228375 on 12 Aug'17 05:34 in osc synchronization movie timeline blender

This is the supercollider code used in the tutorial about creating a generative movie score with supercollider and blender. The tutorial itself is loc

Re: DWG sitar model

by 56228375 on 10 Aug'17 08:55 in guitar code fork instrument physical model plucked strings pluck sitar

fork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (w

Scribble Squiggle

by 56228375 on 09 Aug'17 09:40 in squiggle record play

Alternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back

Squiggle squiggle

by 56228375 on 08 Aug'17 18:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

I need you

by 56228375 on 07 Aug'17 18:13 in xenakis squiggle gendy

Iannis Xenakis begging us from the grave: "I need you! I need you! I need you!...". This code is based on an example from the Help documents that use

Those were the times

by 56228375 on 04 Aug'17 07:21 in pmono brown noise

When this generative song was released in 2342 it immediately rose to the top spot of the intergalactic U2B channel, easily breaking the all time reco

Movie without images

by 56228375 on 24 Jul'17 18:06 in soundscape alienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no

heavy breathing

by 56228375 on 10 Jun'17 18:04 in synthesis breathing body sound breath

An attempt at emulating a breathing sound. Originally made using sonic-visualizer, based on the spectrogram of the first breath in this recording: htt

granular AM synthesis

by 56228375 on 18 Feb'17 19:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized

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