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how to generate the synthdef with a pattern

by grirgz on 05 Jan'24 02:28 in pattern synthdef

synthdef building should take less time than s.latency for this to work

Cleanroom

by grirgz on 17 Feb'20 01:17 in cymbal

FM bell and bass

by grirgz on 16 Nov'17 01:43 in bass fm bell

Synthdefs inspired by FM8

Eternal sunrise

by grirgz on 19 Jul'17 03:15 in sleep

City

by grirgz on 03 Jun'17 02:09 in

Late morning

by grirgz on 25 May'17 06:45 in

Snow

by grirgz on 23 Jul'16 19:55 in drone

Entities

by grirgz on 19 Jul'16 04:37 in drone

Re: Morphing Saw Bass

by grirgz on 14 Mar'16 22:29 in bass code fork morphing sawtooth

my hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)

In-App purchase

by grirgz on 11 Feb'16 18:46 in

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b

Pi sonification

by grirgz on 14 Nov'15 19:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

random patterns

by grirgz on 11 Nov'15 19:12 in

this generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 22:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Modulation sequencing

by grirgz on 01 Sep'15 22:24 in pattern modulation sequencer

Two simple ways to set a different modulation per step in a pattern

radio tunner and harmonica

by grirgz on 04 Feb'15 00:06 in

Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa

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