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Piano phase
by jpdrecourt on 07 Apr'20 13:39 inEarly experimentation with patterns. Attempt at recreating Piano Phase by Steve Reich with random part lengths.
Creepy plinking
by badnumbersmusic on 05 Oct'19 21:43 inJust rediscovered this thing I made a couple of months ago. I love it.
Punchy break
by badnumbersmusic on 05 Oct'19 19:32 inBreakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.
Granular Sampling GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:51 inGraphical interface to experiment with granular sampling (multiple sound files at a time).
wiard noise ring variation using a ringbuffer instead of bitshifting, language implementation (pattern-based)
by LFSaw on 22 Mar'13 18:56 inwiard noise ring variation using a ringbuffer instead of bitshifting. Re-implemented according to Julian Parker's m4l patch. Derived from an answer
spawnBufGranulizer
by bateslewis on 24 Feb'13 17:32 inpattern based granulizer using Pspawn - a work in progress