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loopr

by LFSaw on 05 Jun'17 11:23 in looper synthdef

variable length looping engine

reception: awesome (1)

wind

by LFSaw on 26 May'17 05:24 in wind live coding simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes

bird

by LFSaw on 26 May'17 05:16 in live coding bird simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes

electric hum

by LFSaw on 26 May'17 05:10 in electricity live coding simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes

running water (simple)

by LFSaw on 26 May'17 05:07 in live coding water simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-

DFM & Greyhole dronin'

by LFSaw on 11 May'17 08:13 in drone jit

Exploring sonic possibilities of the DFM and Greyhole UGens.

reception: awesome (1)

Ambience Maker

by LFSaw on 14 Mar'17 16:58 in rain noise ambience background wind snow room tone hiss

Create (atm. constant) wind and rain. Infinite possibilities! Easily expandable! A breeze!

Basic Ableton Push control with Modality

by LFSaw on 29 Jan'17 14:07 in modality cookbook ableton push

Example on how to interface SuperCollider with Ableton Push via [Modality](http://modalityteam.github.io/) toolkit. (I only have the first version her

Amplitude modulation with a Rossler attractor.

by LFSaw on 16 Nov'16 12:07 in sound chaos rossler

uses the RosslerL implementation found in [MCLDUgens](https://github.com/supercollider/sc3-plugins).

vowel pads

by LFSaw on 11 Jun'16 19:20 in ambient pad

very simple but soothing vowel pads. requires the Vowel quark.

etude wild LC

by LFSaw on 23 May'16 04:33 in live coding

end version of the live coding session [etude wild LC](https://lfsaw.bandcamp.com/track/etude-wild-lc), an experimentation around the theme of [sonic

mpd18UseCase -- FRP style

by LFSaw on 03 Nov'14 11:40 in mpd18 modalitycookbook

Example Modality implementation for the MPD18 [usecase](https://github.com/ModalityTeam/ModalityStuff/blob/master/cookbook/mpd18UseCase/mpd18UseCas

Greyhole example

by LFSaw on 03 Mar'14 06:34 in simple reverb scplugins

See Greyhole from DEIND UGens at SCPlugins

Re: network of loosely connected nodes (now working)

by LFSaw on 21 Oct'13 14:30 in code fork synchronisation weak connection

Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (

ComparFeedback

by LFSaw on 21 Oct'13 06:12 in ndef resonator complexres plugin recursive network

ComparFeedback implements an FM feedback matrix based on the ComplexRes UGen. The number of nodes can be set when defining the synthesis engine. Compa

Compar

by LFSaw on 21 Oct'13 06:01 in ndef feedforward network resonator complexres plugin

Compar is a feed-forward resonator network featuring three ComplexRes nodes (available from https://github.com/supercollider/sc3-plugins ). This code

network of loosely connected nodes

by LFSaw on 29 Apr'13 04:05 in synchronisation weak connection

Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (

Mono2eN - Ndef, slightly altered

by LFSaw on 26 Mar'13 13:01 in code fork spatial performance tool

The ndef version of the mono2eN system, slightly adapted - a multichannel autospatilisation musical performance tool.

An FM Matrix Synth with 1to1 feedback.

by LFSaw on 25 Mar'13 11:02 in fm synth matrix

FM Matrix Synth, now with 1to1 feedback!

reception: awesome (1)

NDef FM synthesis for beginners

by LFSaw on 25 Mar'13 08:35 in fm ndef

Restricting fm to harmonic sidebands after[Chowning, 1973]. Restriction actually happens because of the specs, not server-side. ----- Chowning, J.

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