«Sinusoid» by Schemawound
on 15 Aug'12 12:58 inSchemawound track for Waxen Wing's "Give Me A Sine" compilation.
Compilation Description: All songs written using ONLY sine waves in their creation. All oscillations, modulations, lfo's, envelopes, etc, use only sine waves. No samples or outside source audio were permitted on this releases, unless of course the samples were of pure sine waves. Download includes full 8 panel artwork and extensive liner notes on each piece written by each artist.
Download the free compilation here: http://waxenwings.bandcamp.com/album/give-me-a-sine
Blog post about the creation of this track: http://schemawound.tumblr.com/post/24520532915/sinusoid
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/* Schemawound track for Waxen Wing's "Give Me A Sine" compilation. Compilation Description: All songs written using ONLY sine waves in their creation. All oscillations, modulations, lfo's, envelopes, etc, use only sine waves. No samples or outside source audio were permitted on this releases, unless of course the samples were of pure sine waves. Download includes full 8 panel artwork and extensive liner notes on each piece written by each artist. Download the free compilation here: http://waxenwings.bandcamp.com/album/give-me-a-sine Blog post about the creation of this track: http://schemawound.tumblr.com/post/24520532915/sinusoid */ ( //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sinusoid -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SynthDef(\Sinusoid, { | out = 0, gate = 1, amp = 1, freqArrayMult = 1, mod1FreqRLfoFreq = 0.1, mod1FreqRLfoDepth = 100, mod1FreqRLfoOffset = 100, mod2Freq = 50, combDelay = 0.7, combDecay = 9, attack = 0.001 release = 0.5 | // var combMaxDelay = 10; //Many Sines var freqArray = (1..50) * freqArrayMult; var manySines = Mix(SinOsc.ar(freqArray)); //Mod1 var mod1FreqL = SinOsc.kr(150, 0, 20); var mod1FreqRLfo = SinOsc.kr(mod1FreqRLfoFreq, 0, mod1FreqRLfoDepth, mod1FreqRLfoOffset); var mod1FreqR = SinOsc.kr(mod1FreqRLfo, 0, 37); var mod1 = SinOsc.ar([mod1FreqL, mod1FreqR]); //Mod2 var mod2 = SinOsc.ar(mod2Freq); //Sum and FX var sinSum = manySines * mod1 * mod2; var comb = sinSum; //+ CombC.ar(sinSum, combMaxDelay, combDelay, combDecay); var dist = comb.tanh; var env = dist * Linen.kr(gate, attack, amp, release, doneAction: 2); //Output Out.ar(out, env); }).add; //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELEKTRO KICK -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SynthDef(\ElektroKick, { | out = 0, gate = 1, amp = 1, freqArrayMult = 1, basefreq = 50, envratio = 3, freqdecay = 0.02, ampdecay = 0.5 | var fenv = EnvGen.ar(Env([envratio, 1], [freqdecay], \exp), 1) * basefreq; var aenv = EnvGen.ar(Env.perc(0.005, ampdecay), 1, doneAction:2); var output = SinOsc.ar(fenv, 0.5pi, aenv) * amp; Out.ar(out, output!2); }).add; //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VERB -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SynthDef(\Verb, { arg out = 0, in, mix = 0.25, room = 0.15, damp = 0.5; var input, verb; input = In.ar(in); verb = FreeVerb.ar(input, mix, room, damp); Out.ar(out, verb!2); }).add; ) ( //Groups and Busses var sourceGroup = Group.new; var fxGroup = Group.after(~sourceGroup); var verbBus = Bus.audio(s, 2); var mainOut = 0; var verb = Synth.tail(~fxGroup, \Verb, [\in, verbBus, \out, mainOut, \mix, 1, \room, 1]); //Song Variables var bar = 0.94; var qNote = bar/4; var eNote = bar/8; //Mix var finalAmp = 0.1; var hatAmp = 0.6 * finalAmp; var bassAmp = 0.8 * finalAmp; var loToneAmp = 0.8 * finalAmp; var hiWhineAmp = 0.7 * finalAmp; var eKickAmp = 2.1 * finalAmp; //Basic Patterns var hat = {|beatsPerMeasure = 9, freqArrayMult = 1| Pbind(*[instrument: \Sinusoid, amp: hatAmp, group: sourceGroup, dur: Pseq([bar / beatsPerMeasure], beatsPerMeasure), freqArrayMult: Pxrand((1..12), inf), mod2Freq: Pwhite(60, 6000, inf), mod1FreqRLfoFreq: 0.01, mod1FreqRLfoDepth: Pwhite(1000, 3000, inf), mod1FreqRLfoOffset: Pwhite(10, 300, inf), release: Pkey(\dur) ]) }; var bass = {|beatsPerMeasure| Pbind(*[instrument: \Sinusoid, amp: bassAmp, group: sourceGroup, dur: Pseq([bar / beatsPerMeasure], beatsPerMeasure), mod2Freq: Pwhite(30, 300, inf), mod1FreqRLfoFreq: Pwhite(0.1, 0.3, inf), mod1FreqRLfoDepth: Pwhite(10, 300, inf), mod1FreqRLfoOffset: Pwhite(10, 300, inf), release: 0.001 ]) }; var lowtone = {|beatsPerMeasure = 1, attack = 0.001, out = 0| Pbind(*[instrument: \Sinusoid, amp: loToneAmp, group: sourceGroup, dur: Pseq([bar / beatsPerMeasure], beatsPerMeasure), mod2Freq: Pwhite(30, 400, inf), mod1FreqRLfoFreq: Pwhite(0.1, 0.3, inf), mod1FreqRLfoDepth: Pwhite(10, 300, inf), mod1FreqRLfoOffset: Pwhite(10, 300, inf), attack: attack, release: Pkey(\dur), out: out ]) }; var lowtoneLong = Pbind(*[instrument: \Sinusoid, amp: loToneAmp, group: sourceGroup, dur: Pseq([bar*8], 1), freqArrayMult: 3, mod2Freq: 50, mod1FreqRLfoFreq: 0.1, mod1FreqRLfoDepth: 100, mod1FreqRLfoOffset: 100, release: 3 ]); var hiWhine = {|out = 0| Pbind(*[instrument: \Sinusoid, amp: hiWhineAmp, group: sourceGroup, dur: Pseq([bar], 1), mod2Freq: 2000, mod1FreqRLfoFreq: Pwhite(0.1, 0.3, inf), mod1FreqRLfoDepth: 100, mod1FreqRLfoOffset: 100, release: Pkey(\dur), out: out ]) }; var elektroKick = {|beatsPerMeasure = 1| Pbind(*[instrument: \ElektroKick, amp: eKickAmp, group: sourceGroup, dur: Pseq([bar / beatsPerMeasure], beatsPerMeasure), basefreq: Pwhite(70, 75), ampdecay: 2, envratio: 1, freqdecay: 1 ]) }; //8 Bar Patterns var loTonePat = [ Pn(lowtone.(1), 8), //loTone pattern 0 - 8 bars Pn(lowtone.(1, bar), 8), //loTone pattern 1 - 8 bars Pn(lowtone.(1, out:verbBus), 8) //loTone pattern 2 - 8 bars ]; var hiWhinePat = [ Pn(hiWhine.(verbBus), 8), //hiWhine pattern 0 - 8 bars Pn(hiWhine.(mainOut), 8) //hiWhine pattern 0 - 8 bars ]; var hatPat = [ Pseq([//hat pattern 0 - 8 bars Pn(hat.(9), 7), hat.(11) ]), Pseq([//hat pattern 1 - 8 bars hat.(8), hat.(9,(1..12)), hat.(9), hat.(7,(1..12)), hat.(6,(1..12)), hat.(12,(1..12)), hat.(6,(1..12)), hat.(24,(1..12)) ]), Pseq([//hat pattern 2 - 8 bars hat.(8), hat.(3), hat.(6), hat.(9), hat.(8,(1..12)), hat.(3,(1..12)), hat.(6,(1..12)), hat.(12,(1..12)) ]), Pseq([//hat pattern 3 - 8 bars hat.(9), hat.(8), hat.(7), hat.(8), hat.(9,(1..12)), hat.(8,(1..12)), hat.(16,(1..12)), hat.(32,(1..12)) ]) ]; var bassPat = [ Pn(bass.(3), 8), //bass pattern 0 - 8 bars Pseq([ //bass pattern 1 - 8 bars bass.(4), Pn(bass.(3),3) ], 2), Pseq([ //bass pattern 2 - 8 bars bass.(4), Pn(bass.(3),3), bass.(4), Pn(bass.(3),2), bass.(5) ]), Pseq([ //bass pattern 3 - 8 bars bass.(4), bass.(3.5), bass.(3), bass.(3.5), bass.(4), bass.(3), bass.(6), bass.(7) ]), Pseq([ //bass pattern 4 - 8 bars bass.(4), Pn(bass.(3), 7) ]), ]; var kickPat = [ Pn(elektroKick.(1), 8), //kick pattern 0 - 8 bars Pn(elektroKick.(2), 8) //kick pattern 1 - 8 bars ]; var drop = [ Pn(Ppar([lowtone.(1), hiWhine.(verbBus)]), 2), //Drop Pattern 0 - 2 bars Pn(Ppar([lowtone.(1), hiWhine.(verbBus), elektroKick.(1)]), 2), //Drop Pattern 1 - 2 bars Pn(Ppar([lowtone.(1), hiWhine.(verbBus), elektroKick.(1), hiWhine.(mainOut)]), 2), //Drop Pattern 2 - 2 bars ]; //Song var song = Pseq([ loTonePat[0], Ppar([ bassPat[0], loTonePat[0] ]), Ppar([ bassPat[0], loTonePat[0], hatPat[0] ]), drop[0], Ppar([ bassPat[0], loTonePat[0], kickPat[0] ]), Ppar([ bassPat[0], loTonePat[0], hatPat[0], kickPat[0] ]), drop[1], Ppar([ bassPat[1], hatPat[2], kickPat[0] ]), Ppar([ bassPat[2], loTonePat[0], hatPat[2], kickPat[0] ]), drop[2], Ppar([ bassPat[1], hatPat[2], kickPat[0], hiWhinePat[0] ]), Ppar([ bassPat[2], loTonePat[0], hatPat[2], kickPat[0] ]), Ppar([ bassPat[1], loTonePat[2], hatPat[2], kickPat[0], hiWhinePat[0], hiWhinePat[1] ]), Ppar([ bassPat[2], loTonePat[0], loTonePat[2], hatPat[2], kickPat[0], hiWhinePat[1] ]), drop[0], loTonePat[2] ]); song.play; )
reception
interesting music - thank you for source code sharing )
+1
interesting to see how people generate their pieces in SC since there are so many different ways to do it!