«the ocean» by sadguitarius

on 17 Oct'11 21:15 in ambientnaturesound effectsocean

It works with laptops too, not just seashells... Thanks to Andy Hayleck from the SC list for the code I used as a starting point.

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{
x = OnePole.ar(WhiteNoise.ar(0.1)+Dust.ar(100, 0.5), 0.7);
x = x + Splay.ar(FreqShift.ar(x, 1/(4..7)));
}.play
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reception
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