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SuperCollider Code
Fork Code: the ocean
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{ x = OnePole.ar(WhiteNoise.ar(0.1)+Dust.ar(100, 0.5), 0.7); x = x + Splay.ar(FreqShift.ar(x, 1/(4..7))); }.play
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It works with laptops too, not just seashells... Thanks to Andy Hayleck from the SC list for the code I used as a starting point.
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