Search for «Saw»doc code in class tags

Nuclear Fallout

by kkomers on 14 Oct'16 19:03 in

Electrode Theremin

by ianmcdougall60 on 14 Oct'16 18:53 in

Sinking in the Ocean

by hwright on 14 Oct'16 14:14 in

Close in Counters of the Fourth Mind

by melliott on 14 Oct'16 13:30 in

Utilizing some Ar's, Kr's, and Pbinds, we can find ourselves in a counter of the fourth mind.

El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.

by Roy F Guzmán on 06 Feb'16 03:45 in 3d sound sound forms el cubito de chuito the cube

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.

Feedback Ambient

by rumush on 14 Dec'15 11:21 in ambient feedback noise

Simple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what

Rhythm Feedback

by rumush on 07 Dec'15 15:30 in

Ndef with feedback where the source gets seperated so it runs through three different effects with LFPulse as volume control. You can get some feedbac

Lost Among the Atoms - First Composition - Glitch/Ambient

by rumush on 16 Nov'15 14:44 in ambient glitch experimental composition

A composition for EP - Lost Among the Atoms

Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP

by rumush on 11 Nov'15 13:45 in

Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP

Re: SCTweets

by rumush on 10 Nov'15 03:16 in tweets sctweets code fork

A collection of glitch functions inspired by nathanielvirgo's tweet - You've opened a new world to me :) You can find his function at the very top.

Doppler Effect Composition

by rumush on 06 Nov'15 08:16 in

Almost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to

A couplse of noise functions

by rumush on 22 Oct'15 05:34 in ambient noise

A couple of short noise functions

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 16:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Re: the perfect frequencies

by rumush on 12 Oct'15 16:08 in ambient code fork random

Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.

Semi-Random Glitch SynthDef

by rumush on 09 Oct'15 15:27 in pattern glitch experimental random

It is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.

Band-limited hard sync oscillator

by nathanielvirgo on 09 Oct'15 04:19 in analogue

I've always wanted a band limited version of the SyncSaw UGen. After taking a look at [1], I realised it's actually quite easy to implement this in Su

"basso gettato" sctweet autopsy

by zepadovani on 18 Jun'15 08:33 in bass sctweet sc140 granulation basso gettato trig grainin

An attempt to explain my sctweet "basso gettato", published in the web-album "SC140" by The Wire by an initiative of Dan Stowell. (http://supercollide

Bugger Soundtrack

by Modanung on 03 Jun'15 17:33 in guitar code fork plucked strings

This will be the sound track for Bugger, a Frogger clone that started as a school assignment. Simple SynthDef using Pluck, and a few Pbinds. Bugg

MCElectronique.sc

by brianlheim on 21 May'15 14:23 in random chaotic meta code generation automatic

MCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially

Detuned Synth Pad

by coreyker on 13 May'15 16:56 in synth pad sound design

A SuperCollider implementation of the synth sound described here: "http://www.attackmagazine.com/technique/synth-secrets/detuned-pad/"