Search for «Rect»doc code in class tags

Equal-Loudness Contour Experience in SC

by prko on 05 Apr'18 05:16 in

Equal-Loudness Contour Experience in SC special thanks to James Harkins who resolved my errors in the code via the sc-users list!

Diplopterys Cabrerana

by blaz.pavlica on 17 Sep'17 06:00 in

This is the code used for the first song on my album Blaž Pavlica - Virtual Entheogen

Squiggle squiggle

by 56228375 on 08 Aug'17 18:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 03:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

Collapsible Views

by codepool on 27 Apr'17 16:14 in gui view

Migration from the old SourceForge wiki.

Color Picker

by codepool on 27 Apr'17 16:13 in gui color picker

Migration from the old SourceForge wiki.

granular AM synthesis

by 56228375 on 18 Feb'17 19:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized


by TrysonHardie on 12 Nov'16 14:46 in gui synth synthesizer user interface amsynth

Recreation of AMSynth (only GUI) ->

Method help re-ordering utility

by jamshark70 on 22 Jul'16 14:34 in utility scdoc help method sort order

If you have a large class with a lot of methods, you probably want to sort the methods in the auto-generated SCDoc template into an order that's meani

GUI: Scrolling list of multi-view items

by jamshark70 on 16 Jan'16 22:07 in gui scroll list layout layouts multiline

A common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "lin

experiments in detecting fast onsets with Amplitude UGens

by julian.rohrhuber on 19 Dec'15 14:57 in amplitude analysis experiment trigger

A series of consecutive experiments (all results visualised as plots) that try to detect onsets in a noisy signal.

«Gui for NanoKontrol 2»

by jmasterj89 on 31 Oct'15 08:47 in gui

GUI for NanoKontrol2 (barebone)


by dilots on 04 Oct'15 13:57 in games game pong phrygian

A basic implementation of pong.

Radial loudness meter

by snappizz on 07 Jun'15 18:25 in amplitude graphic visualization loudness

Short-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s

Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version

by henklass on 14 May'15 11:48 in graphic random xenakis conways game of life

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt

Confetti 3a: Game of Life

by henklass on 14 May'15 11:38 in random graphics 1bit music conways game of life

It is relatively simple to convert Confetti3 ( )to John Conway's Game of Life. You just need to change the rules and make sure

Confetti 3

by henklass on 14 May'15 11:33 in random graphics 1bit music

Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,

Graphic illustration of granular time-stretching

by jamshark70 on 26 Apr'15 03:39 in granular synthesis techniques pedagogy

Graphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.

reception: graphics instructional (1)

tri-o emulation

by grirgz on 29 Mar'15 13:17 in geometry controller

I just saw this controller, not a bad idea, but no need to have real rotating discs ;) Adaptin

Cellular Automaton

by coreyker on 10 Mar'15 02:48 in gui algorithmic cellular automaton

A supercollider implementation of algorithmic composition using cellular automaton (please see: for my origin

reception: fantastic (1)
1 2 3 4 5 6 7