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Simple Harmonic Motion
by rukano on 28 Oct'14 15:44 inWas just trying to reproduce the simple harmonic motion videos i've been watching. I think this is a compact and yet flexible way where you are able t
Draw your waveform feat. silly pattern player
by rukano on 29 Jan'14 10:34 inA short demonstration how to change values in a buffer from a GUI. Also some presets added, because the mouse precision is not very good if you intend
reception: gui (1)sccode in sccode
by rukano on 26 Jun'12 17:11 inyo dawg, I herd you like SC Code
reception: spielkind (1)fun (1)SuperSimpleSequencer
by rukano on 19 Jun'12 02:00 inJust for fun and a demonstration of gui/2Darrays/synths/tasks in less than 30 lines.
Simple animated 2D user interface
by rukano on 29 May'12 01:45 inA more simple example using the shared memory interface to get the current status of a bus, and also setting a bus from the GUI. The circle turns red
reception: educational (1)example (1)Synchronous control bus visualizer using the shared memory interface
by rukano on 29 May'12 00:53 inMessing around with Control buses and later Control Ndefs and using getSynchronous to use the exact value of the UGen in the draw function. Extra: yo
SC Cube (from the list archives)
by rukano on 14 Feb'12 19:58 inOne face of the SC cube. Code originally by Batuhan Bozkurt (iirc). Feel free to fork and pimp or make a 3D version of the cube ;) Code taken from:
Looping Station
by rukano on 10 Feb'12 19:42 inGUI for recording and playing quantized loops. If you change the tempo, hit on refresh. You can change the output bus for the click (first variable
reception: nice (1)useful (1)OSC to MIDI converter (GUI)
by rukano on 04 Jan'12 21:04 inCode written in about 1 hour trying to emulate gui and behaviour of osculator. Ended up being just a OSC to MIDI CC converter... but it's open to othe
reception: useful (1)Step Sequencer with Midi/Scales/Tuning capabilities
by rukano on 16 Dec'11 09:52 inVery old code I made in my first SuperCollider years. Changed some stuff to not use environment variables. Still works... but, yeah... spaghetti code