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wavetable interpolation drone by elifieldsteel (eli.fieldsteel)
@ Code
... wavetable format ~wt0Buf = Buffer.loadCollection(s, ~wt0.asWavetable); ~wt1Buf = Buffer. ... , 1); ~i1Buf = Buffer.alloc(s, 1024, 1); s.sync; ~i0Buf.setn(0 ... wavetable interpolation more observable (evaluate s.scope and adjust the horizontal ...
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Orchestral Sound texture v1 by nicolaariutti (nicolaariutti)
@ Orchestral Sound texture v1 by nicolaariutti (nicolaariutti)
... 128; ) //boot the server s.boot; //LOAD SAMPLES ////////////////////////////////////////////////////////////////// ... tmp_buffers.add( Buffer.readChannel(s, item.fullPath, channels:1 ... tmp_buffers.add( Buffer.readChannel(s, item.fullPath, channels:1 ...
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Eternal Elevator Ensemble by 56228375 (56228375)
@ Eternal Elevator Ensemble by 56228375 (56228375)
... s.options.memSize_(65536 * 10); s.reboot; s. ... tags: [\pitched] )).add; s.sync; SynthDef(\noise, { | ... tags: [\unpitched] )).add; s.sync; SynthDef(\kick, { | ...
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A Modular Approach To Phase Modulation by bp (bp)
@ Code
... to see what I mean. ( s.waitForBoot{ SynthDef(\pmOperator, { var sig ... carriers: s.newBusAllocators; ~b0 = Bus.audio(s, 2); ~b1 = Bus.audio(s, 2 ... (~g3); ~g5 = Group.after(~g4); s.sync; // use arrays in Pbind ...
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Sound illusions. by javierlucasm (javierlucasm)
@ Sound illusions. by javierlucasm (javierlucasm)
... ])}.play;// F# 1.wait; s.freeAll; {SinOsc.ar([3002,2782 ... ])}.play;// A 1.wait; s.freeAll; {SinOsc.ar([2395, ... ])}.play;// G# 1.wait; s.freeAll; {SinOsc.ar([2533,2312 ... ,2232])}.play;// Bb 1.wait; s.freeAll; }) )// Evaluate first this ...
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Overtone Explorer by pyoungryangko (prko)
@ Overtone Explorer by pyoungryangko (prko)
... ampNum.value_(ampSlider.value); }; ServerMeterView(s, win, (2 + 511 ... ServerMeterView.getWidth(0, 1, s), upperHeight + 1, 255, ... 255 )); waveform = Stethoscope(s, 1, view: waveformView); ...
- CloudGenMiniBuf streamlined by till-bovermann (LFSaw) @ Code
- f0 sound detector by redfrik (redFrik) @ f0 sound detector by redfrik (redFrik)
- Abusing Convolution2 to make pitch by jamshark70 (jamshark70) @ Code
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Any Moment by schemawound (Schemawound)
@ Code
... ~verbBus1 = Bus.audio(s, 2); ~verbBus2 = Bus.audio(s, 2); //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VERBS ... sourceGroup); ~water25CtrlBus = Bus.control(s, 1); ~water25CtrlBus.set(0 ... sourceGroup); ~water50CtrlBus = Bus.control(s, 1); ~water50CtrlBus.set(0 ...