«Unomalia Ambient 2» by TatriX
on 24 May'22 20:11 inSlightly dark ambient
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Ndef(\ambient2, { var freqs = Array.series(8, 100, 100); var trig = Impulse.kr(1) + Impulse.kr(3/8); var blip = SinOsc.ar(Demand.kr(trig, 0, Drand(freqs, inf)), mul: 0.6) * Env.perc(0, 0.4).kr(gate: trig); var bass = Pan2.ar(LPF.ar( Saw.ar(50 * {LFNoise1.kr(1).bipolar(1/4).midiratio}!8, mul: LFTri.kr(2).range(0.2, 0.5)), SinOsc.kr(1/4).range(300, 1000), ).sum * 0.4, 0); var sig = 0; freqs.do{ |freq| var detune = {LFNoise1.kr(1/4).bipolar(1/2).midiratio}!8; var voice = PMOsc.ar( freq * detune, LFNoise1.kr(1/7).exprange(4, 400), LFNoise1.kr(1/9).range(0, 3) ) * 0.1; voice = LPF.ar(voice, LFNoise0.kr(LFNoise0.kr(1/4).range(1, 8)).exprange(300, 9000)); sig = sig + Pan2.ar(voice.sum, SinOsc.kr(1/3), 0.2); }; sig = sig + bass; sig = sig + Pan2.ar(CombL.ar(blip, 1, 1/2, 3), LFNoise1.kr(1)); sig = XFade2.ar(sig, NHHall.ar(sig)); }).play(fadeTime: 5);
reception
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