«How to generate random envelope but control it with pattern standard \dur and \legato mecanism» by grirgz
on 08 Oct'16 12:55 in1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
TempoClock.default.tempo = 1.5; ( SynthDef(\plop, { arg out=0, amp=0.1, gate=1, pan=0, freq=200, sustain=1; var sig; var env = EnvGen.ar(\env.kr(Env([ 0,1,1,0 ],[1,1,1])),gate,doneAction:2); sig = SinOsc.ar(freq * ( env + 1 )); sig = sig * env; sig = Pan2.ar(sig, pan, amp); Out.ar(out, sig); }).add; ); ( Pdef(\plop, Pbind( \instrument, \plop, \degree, Pseq([0],inf), \dur, Pseq([8,2],inf), \legato, 0.8, \env, Pfunc({ arg ev; // Pfunc because rrand should be executed for each event var times = [ rrand(0.01,1), rrand(0.01,1), rrand(0.01,1) ]; // sustain is already available in the default event and is computed from dur and legato var sustain = ev.use({ ~sustain.value }) / thisThread.clock.tempo; // ~sustain is in beats but env should be in seconds var env; sustain.debug("sustain"); env = Env([0,1,1,0], times.normalizeSum * sustain); env.asCompileString.debug("env"); [env]; // array arguments need to be enclosed to avoid multichannel expansion in pbind }), \amp, 0.1 )).play; ); ////////////// //another way is to use timeScale of EnvGen ( SynthDef(\plop2, { arg out=0, amp=0.1, gate=1, pan=0, freq=200, tsustain=1; var sig; var env = EnvGen.ar(\env.kr(Env([ 0,1,1,0 ],[1,1,1])),gate, timeScale:tsustain, doneAction:2); sig = SinOsc.ar(freq * ( env + 1 )); sig = sig * env; sig = Pan2.ar(sig, pan, amp); Out.ar(out, sig); }).add; ); ( Pdef(\plop, Pbind( \instrument, \plop2, \degree, Pseq([0],inf), \dur, Pseq([8,2],inf), \legato, 0.8, \tsustain, Pkey(\sustain) / Pfunc({ thisThread.clock.tempo }), // sustain is in beats, tsustain in seconds \env, Pfunc({ arg ev; // this method is not really shorter, i just removed all explanations [ Env([0,1,1,0], [ rrand(0.01,1), rrand(0.01,1), rrand(0.01,1) ].normalizeSum) ]; }), \amp, 0.1 )).play; );
reception
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