«glitchy noise» by AdamArmfield
on 24 Feb'13 13:40 inmouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results
1 2 3 4 5 6
//mouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results {BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400) ) + BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400) ) + BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400) ) }.scope;
reception
comments